DesignerVerb Clase
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Representa un verbo que se puede invocar desde un diseñador.
public ref class DesignerVerb : System::ComponentModel::Design::MenuCommand
public class DesignerVerb : System.ComponentModel.Design.MenuCommand
[System.Runtime.InteropServices.ComVisible(true)]
public class DesignerVerb : System.ComponentModel.Design.MenuCommand
type DesignerVerb = class
inherit MenuCommand
[<System.Runtime.InteropServices.ComVisible(true)>]
type DesignerVerb = class
inherit MenuCommand
Public Class DesignerVerb
Inherits MenuCommand
- Herencia
- Derivado
- Atributos
Ejemplos
En el ejemplo de código siguiente se muestra cómo crear DesignerVerb objetos y agregarlos al menú contextual en tiempo de diseño de un componente.
#using <system.dll>
#using <system.design.dll>
#using <system.windows.forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::Windows::Forms;
/* This sample demonstrates a designer that adds menu commands
to the design-time shortcut menu for a component.
To test this sample, build the code for the component as a class library,
add the resulting component to the toolbox, open a form in design mode,
and drag the component from the toolbox onto the form.
The component should appear in the component tray beneath the form.
Right-click the component. The verbs should appear in the shortcut menu.
*/
// This is a designer class which provides designer verb menu commands for
// the associated component. This code is called by the design environment at design-time.
private ref class MyDesigner: public ComponentDesigner
{
public:
property DesignerVerbCollection^ Verbs
{
// DesignerVerbCollection is overridden from ComponentDesigner
virtual DesignerVerbCollection^ get() override
{
if ( m_Verbs == nullptr )
{
// Create and initialize the collection of verbs
m_Verbs = gcnew DesignerVerbCollection;
m_Verbs->Add( gcnew DesignerVerb( "First Designer Verb",gcnew EventHandler( this, &MyDesigner::OnFirstItemSelected ) ) );
m_Verbs->Add( gcnew DesignerVerb( "Second Designer Verb",gcnew EventHandler( this, &MyDesigner::OnSecondItemSelected ) ) );
}
return m_Verbs;
}
}
MyDesigner(){}
private:
DesignerVerbCollection^ m_Verbs;
void OnFirstItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
{
// Display a message
MessageBox::Show( "The first designer verb was invoked." );
}
void OnSecondItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
{
// Display a message
MessageBox::Show( "The second designer verb was invoked." );
}
};
// Associate MyDesigner with this component type using a DesignerAttribute
[Designer(MyDesigner::typeid)]
public ref class Component1: public System::ComponentModel::Component{};
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
/* This sample demonstrates a designer that adds menu commands
to the design-time shortcut menu for a component.
To test this sample, build the code for the component as a class library,
add the resulting component to the toolbox, open a form in design mode,
and drag the component from the toolbox onto the form.
The component should appear in the component tray beneath the form.
Right-click the component. The verbs should appear in the shortcut menu.
*/
namespace CSDesignerVerb
{
// Associate MyDesigner with this component type using a DesignerAttribute
[Designer(typeof(MyDesigner))]
public class Component1 : System.ComponentModel.Component
{
}
// This is a designer class which provides designer verb menu commands for
// the associated component. This code is called by the design environment at design-time.
internal class MyDesigner : ComponentDesigner
{
DesignerVerbCollection m_Verbs;
// DesignerVerbCollection is overridden from ComponentDesigner
public override DesignerVerbCollection Verbs
{
get
{
if (m_Verbs == null)
{
// Create and initialize the collection of verbs
m_Verbs = new DesignerVerbCollection();
m_Verbs.Add( new DesignerVerb("First Designer Verb", new EventHandler(OnFirstItemSelected)) );
m_Verbs.Add( new DesignerVerb("Second Designer Verb", new EventHandler(OnSecondItemSelected)) );
}
return m_Verbs;
}
}
MyDesigner()
{
}
private void OnFirstItemSelected(object sender, EventArgs args)
{
// Display a message
System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.");
}
private void OnSecondItemSelected(object sender, EventArgs args)
{
// Display a message
System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.");
}
}
}
Imports System.ComponentModel
Imports System.Collections
Imports System.ComponentModel.Design
' This sample demonstrates a designer that adds menu commands
' to the design-time shortcut menu for a component.
'
' To test this sample, build the code for the component as a class library,
' add the resulting component to the toolbox, open a form in design mode,
' and drag the component from the toolbox onto the form.
'
' The component should appear in the component tray beneath the form.
' Right-click the component. The verbs should appear in the shortcut menu.
Namespace VBDesignerVerb
' Associate MyDesigner with this component type using a DesignerAttribute
<Designer(GetType(MyDesigner))> _
Public Class Component1
Inherits System.ComponentModel.Component
End Class
' This is a designer class which provides designer verb menu commands for
' the associated component. This code is called by the design environment at design-time.
Friend Class MyDesigner
Inherits ComponentDesigner
Private m_Verbs As DesignerVerbCollection
' DesignerVerbCollection is overridden from ComponentDesigner
Public Overrides ReadOnly Property Verbs() As DesignerVerbCollection
Get
If m_Verbs Is Nothing Then
' Create and initialize the collection of verbs
m_Verbs = New DesignerVerbCollection()
m_Verbs.Add( New DesignerVerb("First Designer Verb", New EventHandler(AddressOf OnFirstItemSelected)) )
m_Verbs.Add( New DesignerVerb("Second Designer Verb", New EventHandler(AddressOf OnSecondItemSelected)) )
End If
Return m_Verbs
End Get
End Property
Sub New()
End Sub
Private Sub OnFirstItemSelected(ByVal sender As Object, ByVal args As EventArgs)
' Display a message
System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.")
End Sub
Private Sub OnSecondItemSelected(ByVal sender As Object, ByVal args As EventArgs)
' Display a message
System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.")
End Sub
End Class
End Namespace
Comentarios
Un verbo de diseñador es un comando de menú vinculado a un controlador de eventos. Los verbos de diseñador se agregan al menú contextual de un componente en tiempo de diseño. En Visual Studio, también se muestra cada verbo del diseñador, mediante , LinkLabelen el panel Descripción del ventana Propiedades.
Constructores
DesignerVerb(String, EventHandler) |
Inicializa una nueva instancia de la clase DesignerVerb. |
DesignerVerb(String, EventHandler, CommandID) |
Inicializa una nueva instancia de la clase DesignerVerb. |
Propiedades
Checked |
Obtiene o establece un valor que indica si el elemento de menú está activado. (Heredado de MenuCommand) |
CommandID |
Obtiene el CommandID asociado al comando de menú. (Heredado de MenuCommand) |
Description |
Obtiene o establece la descripción del elemento de menú para el verbo. |
Enabled |
Obtiene un valor que indica si el elemento de menú está disponible. (Heredado de MenuCommand) |
OleStatus |
Obtiene el código de estado del comando OLE para el elemento de menú. (Heredado de MenuCommand) |
Properties |
Obtiene las propiedades públicas asociadas a la clase MenuCommand. (Heredado de MenuCommand) |
Supported |
Obtiene o establece un valor que indica si se admite el elemento de menú. (Heredado de MenuCommand) |
Text |
Obtiene la descripción de texto para el comando de verbo del menú. |
Visible |
Obtiene o establece un valor que indica si el elemento de menú es visible. (Heredado de MenuCommand) |
Métodos
Equals(Object) |
Determina si el objeto especificado es igual que el objeto actual. (Heredado de Object) |
GetHashCode() |
Sirve como la función hash predeterminada. (Heredado de Object) |
GetType() |
Obtiene el Type de la instancia actual. (Heredado de Object) |
Invoke() |
Invoca el comando. (Heredado de MenuCommand) |
Invoke(Object) |
Llama al comando con el parámetro determinado. (Heredado de MenuCommand) |
MemberwiseClone() |
Crea una copia superficial del Object actual. (Heredado de Object) |
OnCommandChanged(EventArgs) |
Genera el evento CommandChanged. (Heredado de MenuCommand) |
ToString() |
Invalida ToString(). |
Eventos
CommandChanged |
Se produce cuando cambia el comando de menú. (Heredado de MenuCommand) |