MessageQueuePermissionAttribute Clase

Definición

Permite comprobaciones de permisos declarativos MessageQueue .

public ref class MessageQueuePermissionAttribute : System::Security::Permissions::CodeAccessSecurityAttribute
[System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Event | System.AttributeTargets.Method | System.AttributeTargets.Struct, AllowMultiple=true, Inherited=false)]
[System.Serializable]
public class MessageQueuePermissionAttribute : System.Security.Permissions.CodeAccessSecurityAttribute
[<System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Event | System.AttributeTargets.Method | System.AttributeTargets.Struct, AllowMultiple=true, Inherited=false)>]
[<System.Serializable>]
type MessageQueuePermissionAttribute = class
    inherit CodeAccessSecurityAttribute
Public Class MessageQueuePermissionAttribute
Inherits CodeAccessSecurityAttribute
Herencia
Atributos

Ejemplos

En el ejemplo de código siguiente se muestra el uso de MessageQueuePermissionAttribute.


#using <System.Messaging.dll>
#using <System.dll>

using namespace System;
using namespace System::Messaging;

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();       
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

// Demonstrates the following MessageQueuePermissionAttribute constructor:
// public #ctor (SecurityAction action)
void CreateAttribute()
{

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

}


void CategoryExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Category property value, based on the queue's
    // Category property value.
    attribute->Category = queue->Category.ToString();

    // Display the new value of the attribute's Category property.
    Console::WriteLine("attribute->Category: {0}",
        attribute->Category);

    queue->Close();
}

void LabelExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Label property value, based on the queue's Label
    // property value.
    attribute->Label = queue->Label;

    // Display the new value of the attribute's Label property.
    Console::WriteLine("attribute->Label: {0}", attribute->Label);

    queue->Close();
}


void MachineNameExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's MachineName property value, based on the queue's
    // MachineName property value.
    attribute->MachineName = queue->MachineName;

    // Display the new value of the attribute's MachineName property.
    Console::WriteLine("attribute->MachineName: {0}",
        attribute->MachineName);

    queue->Close();
}

void PathExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Path property value, based on the queue's Path
    // property value.
    attribute->Path = queue->Path;

    // Display the new value of the attribute's Path property.
    Console::WriteLine("attribute->Path: {0}", attribute->Path);

    queue->Close();
}

void PermissionAccessExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's PermissionAccess property value.
    attribute->PermissionAccess = MessageQueuePermissionAccess::Receive;

    // Display the new value of the attribute's PermissionAccess property.
    Console::WriteLine("attribute->PermissionAccess: {0}",
        attribute->PermissionAccess);

    queue->Close();
}

void CreatePermissionExample()
{

    // Connect to a queue on the local computer.
    MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

    // Create a new instance of MessageQueuePermissionAttribute.
    MessageQueuePermissionAttribute^ attribute =
        gcnew MessageQueuePermissionAttribute(
        System::Security::Permissions::SecurityAction::Assert);

    // Set the attribute's Path property value, based on the queue's Path
    // property value.
    attribute->Path = queue->Path;

    // Get an IPermission interface by calling the attribute's
    // CreatePermission() method.
    System::Security::IPermission^ permission = attribute->CreatePermission();

    queue->Close();
}

int main()
{
    try
    {

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate the members of MessageQueuePermissionAttribute.
        // Note that the Path, FormatName, MachineName, Label, and Category
        // property values cannot all be set on the same instance of
        // MessageQueuePermissionAttribute. Trying to do so will throw an
        // exception of type System.InvalidOperationException.

        CreateAttribute();
        CategoryExample();
        LabelExample();
        MachineNameExample();
        PathExample();
        PermissionAccessExample();
        CreatePermissionExample();
    }

    catch (InvalidOperationException^)
    {
        Console::WriteLine("Please install Message Queuing.");
    }

    catch (MessageQueueException^ ex)
    {
        Console::WriteLine(ex->Message);
    }
}

using System;
using System.Messaging;

public class MessageQueuePermissionAttributeExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionAttributeExample example =
            new MessageQueuePermissionAttributeExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate the members of MessageQueuePermissionAttribute.
        // Note that the Path, FormatName, MachineName, Label, and Category
        // property values cannot all be set on the same instance of
        // MessageQueuePermissionAttribute. Trying to do so will throw an
        // exception of type System.InvalidOperationException.
        example.CreateAttribute();
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
        example.CreatePermissionExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermissionAttribute constructor:
    // public #ctor (SecurityAction action)
    public void CreateAttribute()
    {

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

    }

    public void CategoryExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Category property value, based on the queue's
        // Category property value.
        attribute.Category = queue.Category.ToString();

        // Display the new value of the attribute's Category property.
        Console.WriteLine("attribute.Category: {0}",
            attribute.Category.ToString());

    }

    public void LabelExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Label property value, based on the queue's Label
        // property value.
        attribute.Label = queue.Label;

        // Display the new value of the attribute's Label property.
        Console.WriteLine("attribute.Label: {0}", attribute.Label);

    }

    public void MachineNameExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's MachineName property value, based on the queue's
        // MachineName property value.
        attribute.MachineName = queue.MachineName;

        // Display the new value of the attribute's MachineName property.
        Console.WriteLine("attribute.MachineName: {0}",
            attribute.MachineName);

    }

    public void PathExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Display the new value of the attribute's Path property.
        Console.WriteLine("attribute.Path: {0}", attribute.Path);

    }

    public void PermissionAccessExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's PermissionAccess property value.
        attribute.PermissionAccess = MessageQueuePermissionAccess.Receive;

        // Display the new value of the attribute's PermissionAccess property.
        Console.WriteLine("attribute.PermissionAccess: {0}",
            attribute.PermissionAccess);

    }

    public void CreatePermissionExample()
    {

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionAttribute.
        MessageQueuePermissionAttribute attribute =
            new MessageQueuePermissionAttribute(
            System.Security.Permissions.SecurityAction.Assert);

        // Set the attribute's Path property value, based on the queue's Path
        // property value.
        attribute.Path = queue.Path;

        // Get an IPermission interface by calling the attribute's
        // CreatePermission() method.
        System.Security.IPermission permission = attribute.CreatePermission();

    }
}

Comentarios

Para obtener más información sobre el uso de atributos, vea Atributos.

Constructores

Nombre Description
MessageQueuePermissionAttribute(SecurityAction)

Inicializa una nueva instancia de la clase MessageQueuePermissionAttribute.

Propiedades

Nombre Description
Action

Obtiene o establece una acción de seguridad.

(Heredado de SecurityAttribute)
Category

Obtiene o establece la categoría de cola.

Label

Obtiene o establece la descripción de la cola.

MachineName

Obtiene o establece el nombre del equipo donde se encuentra la cola message Queuing.

Path

Obtiene o establece la ruta de acceso de la cola.

PermissionAccess

Obtiene o establece los niveles de acceso de permisos usados en la solicitud de permisos.

TypeId

Cuando se implementa en una clase derivada, obtiene un identificador único para este Attribute.

(Heredado de Attribute)
Unrestricted

Obtiene o establece un valor que indica si se declara el permiso completo (sin restricciones) para el recurso protegido por el atributo.

(Heredado de SecurityAttribute)

Métodos

Nombre Description
CreatePermission()

Crea el permiso en función de los niveles de acceso solicitados, la categoría, la etiqueta, el nombre del equipo y la ruta de acceso que se establecen a través de las PermissionAccesspropiedades , Category, Label, MachineNamey Path en el atributo .

Equals(Object)

Devuelve un valor que indica si esta instancia es igual a un objeto especificado.

(Heredado de Attribute)
GetHashCode()

Devuelve el código hash de esta instancia.

(Heredado de Attribute)
GetType()

Obtiene el Type de la instancia actual.

(Heredado de Object)
IsDefaultAttribute()

Cuando se reemplaza en una clase derivada, indica si el valor de esta instancia es el valor predeterminado de la clase derivada.

(Heredado de Attribute)
Match(Object)

Cuando se reemplaza en una clase derivada, devuelve un valor que indica si esta instancia es igual a un objeto especificado.

(Heredado de Attribute)
MemberwiseClone()

Crea una copia superficial del Objectactual.

(Heredado de Object)
ToString()

Devuelve una cadena que representa el objeto actual.

(Heredado de Object)

Implementaciones de interfaz explícitas

Nombre Description
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Asigna un conjunto de nombres a un conjunto correspondiente de identificadores de envío.

(Heredado de Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Recupera la información de tipo de un objeto, que se puede usar para obtener la información de tipo de una interfaz.

(Heredado de Attribute)
_Attribute.GetTypeInfoCount(UInt32)

Recupera el número de interfaces de información de tipo que proporciona un objeto (0 ó 1).

(Heredado de Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Proporciona acceso a propiedades y métodos expuestos por un objeto .

(Heredado de Attribute)

Se aplica a

Consulte también