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MessageQueuePermissionEntryCollection.Item[Int32] Propiedad

Definición

Obtiene o establece el objeto en un índice especificado.

public:
 property System::Messaging::MessageQueuePermissionEntry ^ default[int] { System::Messaging::MessageQueuePermissionEntry ^ get(int index); void set(int index, System::Messaging::MessageQueuePermissionEntry ^ value); };
public System.Messaging.MessageQueuePermissionEntry this[int index] { get; set; }
member this.Item(int) : System.Messaging.MessageQueuePermissionEntry with get, set
Default Public Property Item(index As Integer) As MessageQueuePermissionEntry

Parámetros

index
Int32

Índice de base cero de la colección.

Valor de propiedad

MessageQueuePermissionEntry que existe en el índice especificado.

Ejemplos

En el siguiente ejemplo de código se muestra el uso de Item[].

// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
    permission->PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
    MessageQueuePermissionAccess::Receive, 
    queue->MachineName, 
    queue->Label, 
    queue->Category.ToString());

// Add the entry to the collection.
collection->Add(entry);

// Display the entry's properties, using the collection's Item
// accessor.
Console::WriteLine("collection[0].PermissionAccess: {0}",
    collection[0]->PermissionAccess);
Console::WriteLine("collection[0].MachineName: {0}",
    collection[0]->MachineName);
Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
Console::WriteLine("collection[0].Category: {0}",
    collection[0]->Category);

queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
    permission.PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
    MessageQueuePermissionAccess.Receive,
    queue.MachineName,
    queue.Label,
    queue.Category.ToString());

// Add the entry to the collection.
collection.Add(entry);

// Display the entry's properties, using the collection's Item
// accessor.
Console.WriteLine("collection[0].PermissionAccess: {0}",
    collection[0].PermissionAccess);
Console.WriteLine("collection[0].MachineName: {0}",
    collection[0].MachineName);
Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
Console.WriteLine("collection[0].Category: {0}",
    collection[0].Category.ToString());

Se aplica a