ObjectSelectorEditor.Selector.AddNode Metoda

Definice

Přidá do kolekce nový uzel stromu.

public:
 System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ AddNode(System::String ^ label, System::Object ^ value, System::ComponentModel::Design::ObjectSelectorEditor::SelectorNode ^ parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode(string label, object value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode parent);
public System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode AddNode(string? label, object? value, System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode? parent);
member this.AddNode : string * obj * System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode -> System.ComponentModel.Design.ObjectSelectorEditor.SelectorNode
Public Function AddNode (label As String, value As Object, parent As ObjectSelectorEditor.SelectorNode) As ObjectSelectorEditor.SelectorNode

Parametry

label
String

Popisek uzlu.

value
Object

Představuje Object hodnotu uzlu.

parent
ObjectSelectorEditor.SelectorNode

Nadřazený uzel.

Návraty

Přidáno ObjectSelectorEditor.SelectorNode do kolekce.

Platí pro