Sdílet prostřednictvím


GLES20.GlUniformMatrix4fv Method

Definition

Overloads

GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)

GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)

[Android.Runtime.Register("glUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;)V", "")]
public static void GlUniformMatrix4fv (int location, int count, bool transpose, Java.Nio.FloatBuffer? value);
[<Android.Runtime.Register("glUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;)V", "")>]
static member GlUniformMatrix4fv : int * int * bool * Java.Nio.FloatBuffer -> unit

Parameters

location
Int32
count
Int32
transpose
Boolean
value
FloatBuffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)

[Android.Runtime.Register("glUniformMatrix4fv", "(IIZ[FI)V", "")]
public static void GlUniformMatrix4fv (int location, int count, bool transpose, float[]? value, int offset);
[<Android.Runtime.Register("glUniformMatrix4fv", "(IIZ[FI)V", "")>]
static member GlUniformMatrix4fv : int * int * bool * single[] * int -> unit

Parameters

location
Int32
count
Int32
transpose
Boolean
value
Single[]
offset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to