FileCodeModel.AddVariable(String, Object, Object, vsCMAccess) Method
Definition
Important
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Creates a new variable code construct and inserts the code in the correct location.
EnvDTE::CodeVariable AddVariable(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Type, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(11)]
public EnvDTE.CodeVariable AddVariable (string Name, object Type, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(11)>]
abstract member AddVariable : string * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeVariable
Public Function AddVariable (Name As String, Type As Object, Optional Position As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeVariable
Parameters
- Name
- String
Required. The name of the new variable.
- Type
- Object
Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.
- Position
- Object
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddVariable(String, Object, Object, vsCMAccess) indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
Returns
A CodeVariable object.
- Attributes
Remarks
Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.