GKRandomDistribution.GetNextUniform Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Returns a value in the range [inverseRange
, 1.0] where inverseRange
is the ratio between the lowest and highest values in the bounds.
[Foundation.Export("nextUniform")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual float GetNextUniform ();
abstract member GetNextUniform : unit -> single
override this.GetNextUniform : unit -> single
Returns
Implements
- Attributes
Remarks
In a bounded distribution, such as that produced by GetD20(), the value returned will always be a multiple of the ratio of the lowest and highest values. For exampple, with a D20 distribution (bounds [1, 20]), GetNextUniform() will return [0.05, 0.10, 0.15 ... 0.95, 1.0].