ISceneTransitionService.FadeIn Method
Definition
Important
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Overloads
FadeIn() |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime. |
FadeIn(Single) |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. |
FadeIn()
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime.
public:
System::Threading::Tasks::Task ^ FadeIn();
public System.Threading.Tasks.Task FadeIn ();
abstract member FadeIn : unit -> System.Threading.Tasks.Task
Public Function FadeIn () As Task
Returns
Applies to
FadeIn(Single)
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.
public:
System::Threading::Tasks::Task ^ FadeIn(float fadeInTime);
public System.Threading.Tasks.Task FadeIn (float fadeInTime);
abstract member FadeIn : single -> System.Threading.Tasks.Task
Public Function FadeIn (fadeInTime As Single) As Task
Parameters
- fadeInTime
- Single