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PlayModeTestUtilities.GenerateHandPose Method

Definition

public:
 static Microsoft::MixedReality::Toolkit::Input::SimulatedHandData::HandJointDataGenerator ^ GenerateHandPose(Microsoft::MixedReality::Toolkit::Utilities::ArticulatedHandPose::GestureId gesture, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Vector3 worldPosition, UnityEngine::Quaternion rotation);
public static Microsoft.MixedReality.Toolkit.Input.SimulatedHandData.HandJointDataGenerator GenerateHandPose (Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId gesture, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Vector3 worldPosition, UnityEngine.Quaternion rotation);
static member GenerateHandPose : Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Vector3 * UnityEngine.Quaternion -> Microsoft.MixedReality.Toolkit.Input.SimulatedHandData.HandJointDataGenerator
Public Shared Function GenerateHandPose (gesture As ArticulatedHandPose.GestureId, handedness As Handedness, worldPosition As Vector3, rotation As Quaternion) As SimulatedHandData.HandJointDataGenerator

Parameters

handedness
Handedness
worldPosition
UnityEngine.Vector3
rotation
UnityEngine.Quaternion

Returns

Applies to