PlayModeTestUtilities.SetHandRotation Method
Definition
Important
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public:
static System::Collections::IEnumerator ^ SetHandRotation(UnityEngine::Quaternion fromRotation, UnityEngine::Quaternion toRotation, UnityEngine::Vector3 handPos, Microsoft::MixedReality::Toolkit::Utilities::ArticulatedHandPose::GestureId gestureId, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, int numSteps, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator SetHandRotation (UnityEngine.Quaternion fromRotation, UnityEngine.Quaternion toRotation, UnityEngine.Vector3 handPos, Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId gestureId, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, int numSteps, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member SetHandRotation : UnityEngine.Quaternion * UnityEngine.Quaternion * UnityEngine.Vector3 * Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId * Microsoft.MixedReality.Toolkit.Utilities.Handedness * int * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function SetHandRotation (fromRotation As Quaternion, toRotation As Quaternion, handPos As Vector3, gestureId As ArticulatedHandPose.GestureId, handedness As Handedness, numSteps As Integer, inputSimulationService As InputSimulationService) As IEnumerator
Parameters
- fromRotation
- UnityEngine.Quaternion
- toRotation
- UnityEngine.Quaternion
- handPos
- UnityEngine.Vector3
- gestureId
- ArticulatedHandPose.GestureId
- handedness
- Handedness
- numSteps
- Int32
- inputSimulationService
- InputSimulationService