Upravit

Sdílet prostřednictvím


BoundsControl.RotateStarted Property

Definition

Event that gets fired when interaction with a rotation handle starts.

public:
 property UnityEngine::Events::UnityEvent ^ RotateStarted { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent RotateStarted { get; set; }
member this.RotateStarted : UnityEngine.Events.UnityEvent with get, set
Public Property RotateStarted As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to