GL.GetShader Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GetShader(UInt32, ShaderParameter, Int32[])
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.ShaderParameter pname, int[] params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.ShaderParameter * int[] -> unit
Parameters
- shader
- UInt32
- pname
- ShaderParameter
- params
- Int32[]
- Attributes
Applies to
GetShader(UInt32, ShaderParameter, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.ShaderParameter pname, int* params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.ShaderParameter * nativeptr<int> -> unit
Parameters
- shader
- UInt32
- pname
- ShaderParameter
- params
- Int32*
- Attributes
Applies to
GetShader(UInt32, ShaderParameter, Int32)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.ShaderParameter pname, out int params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.ShaderParameter * -> unit
Parameters
- shader
- UInt32
- pname
- ShaderParameter
- params
- Int32
- Attributes
Applies to
GetShader(UInt32, All, Int32[])
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.All pname, int[] params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.All * int[] -> unit
Parameters
- shader
- UInt32
- pname
- All
- params
- Int32[]
- Attributes
Applies to
GetShader(UInt32, All, Int32*)
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.All pname, int* params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.All * nativeptr<int> -> unit
Parameters
- shader
- UInt32
- pname
- All
- params
- Int32*
- Attributes
Applies to
GetShader(UInt32, All, Int32)
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (uint shader, OpenTK.Graphics.ES20.All pname, ref int params);
static member GetShader : uint32 * OpenTK.Graphics.ES20.All * -> unit
Parameters
- shader
- UInt32
- pname
- All
- params
- Int32
- Attributes
Applies to
GetShader(Int32, ShaderParameter, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetShader (int shader, OpenTK.Graphics.ES20.ShaderParameter pname, int* params);
static member GetShader : int * OpenTK.Graphics.ES20.ShaderParameter * nativeptr<int> -> unit
Parameters
- shader
- Int32
- pname
- ShaderParameter
- params
- Int32*
- Attributes
Applies to
GetShader(Int32, ShaderParameter, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
public static void GetShader (int shader, OpenTK.Graphics.ES20.ShaderParameter pname, out int params);
static member GetShader : int * OpenTK.Graphics.ES20.ShaderParameter * -> unit
Parameters
- shader
- Int32
- pname
- ShaderParameter
- params
- Int32
- Attributes
Applies to
GetShader(Int32, All, Int32[])
Caution
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (int shader, OpenTK.Graphics.ES20.All pname, int[] params);
static member GetShader : int * OpenTK.Graphics.ES20.All * int[] -> unit
Parameters
- shader
- Int32
- pname
- All
- params
- Int32[]
- Attributes
Applies to
GetShader(Int32, All, Int32*)
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (int shader, OpenTK.Graphics.ES20.All pname, int* params);
static member GetShader : int * OpenTK.Graphics.ES20.All * nativeptr<int> -> unit
Parameters
- shader
- Int32
- pname
- All
- params
- Int32*
- Attributes
Applies to
GetShader(Int32, All, Int32)
Caution
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetShader (int shader, OpenTK.Graphics.ES20.All pname, ref int params);
static member GetShader : int * OpenTK.Graphics.ES20.All * -> unit
Parameters
- shader
- Int32
- pname
- All
- params
- Int32
- Attributes
Applies to
GetShader(Int32, ShaderParameter, Int32[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetShaderiv", Version="2.0")]
public static void GetShader (int shader, OpenTK.Graphics.ES20.ShaderParameter pname, int[] params);
static member GetShader : int * OpenTK.Graphics.ES20.ShaderParameter * int[] -> unit
Parameters
- shader
- Int32
- pname
- ShaderParameter
- params
- Int32[]
- Attributes