GL.UniformMatrix2 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
UniformMatrix2(Int32, Boolean, Matrix2) | |
UniformMatrix2(Int32, Int32, Boolean, Single) | |
UniformMatrix2(Int32, Int32, Boolean, Single*) | |
UniformMatrix2(Int32, Int32, Boolean, Single[]) |
UniformMatrix2(Int32, Boolean, Matrix2)
UniformMatrix2(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix2fv", Version="2.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix2 : int * int * bool * -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Attributes
Applies to
UniformMatrix2(Int32, Int32, Boolean, Single*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix2fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix2 (int location, int count, bool transpose, float* value);
static member UniformMatrix2 : int * int * bool * nativeptr<single> -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Attributes
Applies to
UniformMatrix2(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix2fv", Version="2.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix2 : int * int * bool * single[] -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Attributes