GL.UniformMatrix3 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
UniformMatrix3(Int32, Boolean, Matrix3) | |
UniformMatrix3(Int32, Int32, Boolean, Single) | |
UniformMatrix3(Int32, Int32, Boolean, Single*) | |
UniformMatrix3(Int32, Int32, Boolean, Single[]) |
UniformMatrix3(Int32, Boolean, Matrix3)
UniformMatrix3(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
public static void UniformMatrix3 (int location, int count, bool transpose, ref float value);
static member UniformMatrix3 : int * int * bool * -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Attributes
Applies to
UniformMatrix3(Int32, Int32, Boolean, Single*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix3 (int location, int count, bool transpose, float* value);
static member UniformMatrix3 : int * int * bool * nativeptr<single> -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Attributes
Applies to
UniformMatrix3(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniformMatrix3fv", Version="2.0")]
public static void UniformMatrix3 (int location, int count, bool transpose, float[] value);
static member UniformMatrix3 : int * int * bool * single[] -> unit
Parameters
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Attributes