GL.GetShaderPrecisionFormat Method
Definition
Important
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Overloads
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderPrecisionFormat", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES30.ShaderType shadertype, OpenTK.Graphics.ES30.ShaderPrecision precisiontype, int* range, int* precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES30.ShaderType * OpenTK.Graphics.ES30.ShaderPrecision * nativeptr<int> * nativeptr<int> -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32*
- precision
- Int32*
- Attributes
Applies to
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderPrecisionFormat", Version="3.0")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES30.ShaderType shadertype, OpenTK.Graphics.ES30.ShaderPrecision precisiontype, int[] range, int[] precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES30.ShaderType * OpenTK.Graphics.ES30.ShaderPrecision * int[] * int[] -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32[]
- precision
- Int32[]
- Attributes
Applies to
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderPrecisionFormat", Version="3.0")]
public static void GetShaderPrecisionFormat (OpenTK.Graphics.ES30.ShaderType shadertype, OpenTK.Graphics.ES30.ShaderPrecision precisiontype, out int range, out int precision);
static member GetShaderPrecisionFormat : OpenTK.Graphics.ES30.ShaderType * OpenTK.Graphics.ES30.ShaderPrecision * * -> unit
Parameters
- shadertype
- ShaderType
- precisiontype
- ShaderPrecision
- range
- Int32
- precision
- Int32
- Attributes