Upravit

Sdílet prostřednictvím


SCNParticleSystem.Create Method

Definition

Overloads

Create()

Creates a new particle system.

Create(String, String)

Creates a new particle system from a named particle system file in the specified directory.

Create()

Creates a new particle system.

[Foundation.Export("particleSystem")]
public static SceneKit.SCNParticleSystem Create ();
static member Create : unit -> SceneKit.SCNParticleSystem

Returns

Attributes

Applies to

Create(String, String)

Creates a new particle system from a named particle system file in the specified directory.

[Foundation.Export("particleSystemNamed:inDirectory:")]
public static SceneKit.SCNParticleSystem Create (string name, string directory);
static member Create : string * string -> SceneKit.SCNParticleSystem

Parameters

name
String
directory
String

To be added.

This parameter can be null.

Returns

Attributes

Applies to