SKVertices.CreateCopy Method
Definition
Important
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Overloads
CreateCopy(SKVertexMode, SKPoint[], SKColor[]) |
Creates a new SKVertices instance, making a copy of the vertices and related data. |
CreateCopy(SKVertexMode, SKPoint[], SKPoint[], SKColor[]) |
Creates a new SKVertices instance, making a copy of the vertices and related data. |
CreateCopy(SKVertexMode, SKPoint[], SKPoint[], SKColor[], UInt16[]) |
Creates a new SKVertices instance, making a copy of the vertices and related data. |
CreateCopy(SKVertexMode, SKPoint[], SKColor[])
Creates a new SKVertices instance, making a copy of the vertices and related data.
public static SkiaSharp.SKVertices CreateCopy (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] positions, SkiaSharp.SKColor[] colors);
Parameters
- vmode
- SKVertexMode
How to interpret the array of vertices.
- positions
- SKPoint[]
The array of vertices for the mesh.
- colors
- SKColor[]
The color for each vertex, to be interpolated across the triangle. May be null
.
Returns
Returns the new SKVertices instance.
Applies to
CreateCopy(SKVertexMode, SKPoint[], SKPoint[], SKColor[])
Creates a new SKVertices instance, making a copy of the vertices and related data.
public static SkiaSharp.SKVertices CreateCopy (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] positions, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors);
Parameters
- vmode
- SKVertexMode
How to interpret the array of vertices.
- positions
- SKPoint[]
The array of vertices for the mesh.
- texs
- SKPoint[]
The coordinates in texture space (not UV space) for each vertex. May be null
.
- colors
- SKColor[]
The color for each vertex, to be interpolated across the triangle. May be null
.
Returns
Returns the new SKVertices instance.
Applies to
CreateCopy(SKVertexMode, SKPoint[], SKPoint[], SKColor[], UInt16[])
Creates a new SKVertices instance, making a copy of the vertices and related data.
public static SkiaSharp.SKVertices CreateCopy (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] positions, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, ushort[] indices);
Parameters
- vmode
- SKVertexMode
How to interpret the array of vertices.
- positions
- SKPoint[]
The array of vertices for the mesh.
- texs
- SKPoint[]
The coordinates in texture space (not UV space) for each vertex. May be null
.
- colors
- SKColor[]
The color for each vertex, to be interpolated across the triangle. May be null
.
- indices
- UInt16[]
The array of indices to reference into the vertex (texture coordinates, colors) array.
Returns
Returns the new SKVertices instance.