Attribute.IsDefaultAttribute Metoda
Definice
Důležité
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Při přepsání v odvozené třídě určuje, zda hodnota této instance je výchozí hodnotou odvozené třídy.
public:
virtual bool IsDefaultAttribute();
public virtual bool IsDefaultAttribute ();
abstract member IsDefaultAttribute : unit -> bool
override this.IsDefaultAttribute : unit -> bool
Public Overridable Function IsDefaultAttribute () As Boolean
Návraty
true
pokud je tato instance výchozím atributem třídy; v opačném případě . false
Příklady
Následující příklad kódu znázorňuje použití IsDefaultAttribute.
using namespace System;
using namespace System::Reflection;
// An enumeration of animals. Start at 1 (0 = uninitialized).
public enum class Animal
{
// Pets.
Dog = 1,
Cat, Bird
};
// A custom attribute to allow a target to have a pet.
public ref class AnimalTypeAttribute: public Attribute
{
public:
// The constructor is called when the attribute is set.
AnimalTypeAttribute( Animal pet )
{
thePet = pet;
}
// Provide a default constructor and make Dog the default.
AnimalTypeAttribute()
{
thePet = Animal::Dog;
}
protected:
// Keep a variable internally ...
Animal thePet;
public:
property Animal Pet
{
// .. and show a copy to the outside world.
Animal get()
{
return thePet;
}
void set( Animal value )
{
thePet = value;
}
}
// Override IsDefaultAttribute to return the correct response.
virtual bool IsDefaultAttribute() override
{
return thePet == Animal::Dog;
}
};
public ref class TestClass
{
public:
// Use the default constructor.
[AnimalType]
void Method1(){}
};
int main()
{
// Get the class type to access its metadata.
Type^ clsType = TestClass::typeid;
// Get type information for the method.
MethodInfo^ mInfo = clsType->GetMethod( "Method1" );
// Get the AnimalType attribute for the method.
AnimalTypeAttribute^ atAttr = dynamic_cast<AnimalTypeAttribute^>(Attribute::GetCustomAttribute( mInfo, AnimalTypeAttribute::typeid ));
// Check to see if the default attribute is applied.
Console::WriteLine( "The attribute {0} for method {1} in class {2}", atAttr->Pet, mInfo->Name, clsType->Name );
Console::WriteLine( "{0} the default for the AnimalType attribute.", atAttr->IsDefaultAttribute() ? (String^)"is" : "is not" );
}
using System;
using System.Reflection;
namespace DefAttrCS
{
// An enumeration of animals. Start at 1 (0 = uninitialized).
public enum Animal
{
// Pets.
Dog = 1,
Cat,
Bird,
}
// A custom attribute to allow a target to have a pet.
public class AnimalTypeAttribute : Attribute
{
// The constructor is called when the attribute is set.
public AnimalTypeAttribute(Animal pet)
{
thePet = pet;
}
// Provide a default constructor and make Dog the default.
public AnimalTypeAttribute()
{
thePet = Animal.Dog;
}
// Keep a variable internally ...
protected Animal thePet;
// .. and show a copy to the outside world.
public Animal Pet
{
get { return thePet; }
set { thePet = Pet; }
}
// Override IsDefaultAttribute to return the correct response.
public override bool IsDefaultAttribute()
{
if (thePet == Animal.Dog)
return true;
return false;
}
}
public class TestClass
{
// Use the default constructor.
[AnimalType]
public void Method1()
{}
}
class DemoClass
{
static void Main(string[] args)
{
// Get the class type to access its metadata.
Type clsType = typeof(TestClass);
// Get type information for the method.
MethodInfo mInfo = clsType.GetMethod("Method1");
// Get the AnimalType attribute for the method.
AnimalTypeAttribute atAttr =
(AnimalTypeAttribute)Attribute.GetCustomAttribute(mInfo,
typeof(AnimalTypeAttribute));
// Check to see if the default attribute is applied.
Console.WriteLine("The attribute {0} for method {1} in class {2}",
atAttr.Pet, mInfo.Name, clsType.Name);
Console.WriteLine("{0} the default for the AnimalType attribute.",
atAttr.IsDefaultAttribute() ? "is" : "is not");
}
}
}
open System
// An enumeration of animals. Start at 1 (0 = uninitialized).
type Animal =
| Dog = 1
| Cat = 2
| Bird = 3
// A custom attribute to allow a target to have a pet.
type AnimalTypeAttribute(pet) =
inherit Attribute()
member val Pet = pet
// Override IsDefaultAttribute to return the correct response.
override _.IsDefaultAttribute() =
pet = Animal.Dog
// Provide a default constructor and make Dog the default.
new() = AnimalTypeAttribute Animal.Dog
type TestClass() =
// Use the default constructor.
[<AnimalType>]
member _.Method1() = ()
// Get the class type to access its metadata.
let clsType = typeof<TestClass>
// Get type information for the method.
let mInfo = clsType.GetMethod "Method1"
// Get the AnimalType attribute for the method.
let atAttr =
Attribute.GetCustomAttribute(mInfo, typeof<AnimalTypeAttribute>)
:?> AnimalTypeAttribute
// Check to see if the default attribute is applied.
printf $"The attribute {atAttr.Pet} for method {mInfo.Name} in class {clsType.Name} "
printfn $"""{if atAttr.IsDefaultAttribute() then "is" else "is not"} the default for the AnimalType attribute."""
// Output:
// The attribute Dog for method Method1 in class TestClass is the default for the AnimalType attribute.
Imports System.Reflection
Module DemoModule
' An enumeration of animals. Start at 1 (0 = uninitialized).
Enum Animal
' Pets
Dog = 1
Cat
Bird
End Enum
' Visual Basic requires that the AttributeUsage be specified.
' A custom attribute to allow a target to have a pet.
<AttributeUsage(AttributeTargets.Method)> _
Public Class AnimalTypeAttribute
Inherits Attribute
' The constructor is called when the attribute is set.
Public Sub New(ByVal animal As Animal)
Me.thePet = animal
End Sub
' Provide a default constructor and make Dog the default.
Public Sub New()
thePet = Animal.Dog
End Sub
' Keep a variable internally ...
Protected thePet As Animal
' .. and show a copy to the outside world.
Public Property Pet() As Animal
Get
Return thePet
End Get
Set(ByVal Value As Animal)
thePet = Value
End Set
End Property
' Override IsDefaultAttribute to return the correct response.
Public Overrides Function IsDefaultAttribute() As Boolean
If thePet = Animal.Dog Then
Return True
Else
Return False
End If
End Function
End Class
Public Class TestClass
' Use the default constructor.
<AnimalType()> _
Public Sub Method1()
End Sub
End Class
Sub Main()
' Get the class type to access its metadata.
Dim clsType As Type = GetType(TestClass)
' Get type information for the method.
Dim mInfo As MethodInfo = clsType.GetMethod("Method1")
' Get the AnimalType attribute for the method.
Dim attr As Attribute = Attribute.GetCustomAttribute(mInfo, _
GetType(AnimalTypeAttribute))
If Not attr Is Nothing And TypeOf attr Is AnimalTypeAttribute Then
' Convert the attribute to the required type.
Dim atAttr As AnimalTypeAttribute = _
CType(attr, AnimalTypeAttribute)
Dim strDef As String
' Check to see if the default attribute is applied.
If atAttr.IsDefaultAttribute() Then
strDef = "is"
Else
strDef = "is not"
End If
' Display the result.
Console.WriteLine("The attribute {0} for method {1} " & _
"in class {2}", atAttr.Pet.ToString(), mInfo.Name, _
clsType.Name)
Console.WriteLine("{0} the default for the AnimalType " & _
"attribute.", strDef)
End If
End Sub
End Module
Poznámky
Výchozí implementace této třídy vrátí false
a musí být implementována v odvozené třídě, aby byla užitečná pro tuto třídu.
Implementace této metody v odvozené třídě porovnává hodnotu této instance se standardní výchozí hodnotou a poté vrátí logickou hodnotu, která označuje, zda je hodnota této instance rovna standardní hodnotě. Standardní hodnota je obvykle kódována jako konstanta v implementaci nebo uložena programově v poli používaném implementací.