Console.SetBufferSize(Int32, Int32) Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Nastaví výšku a šířku oblasti vyrovnávací paměti obrazovky na zadané hodnoty.
public:
static void SetBufferSize(int width, int height);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void SetBufferSize (int width, int height);
public static void SetBufferSize (int width, int height);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member SetBufferSize : int * int -> unit
static member SetBufferSize : int * int -> unit
Public Shared Sub SetBufferSize (width As Integer, height As Integer)
Parametry
- width
- Int32
Šířka oblasti vyrovnávací paměti měřená ve sloupcích.
- height
- Int32
Výška oblasti vyrovnávací paměti měřená v řádcích.
- Atributy
Výjimky
height
nebo width
je menší než nebo rovno nule.
-nebo-
height
nebo width
je větší než nebo rovno Int16.MaxValue.
-nebo-
width
je menší než WindowLeft + WindowWidth.
-nebo-
height
je menší než WindowTop + WindowHeight.
Uživatel nemá oprávnění k provedení této akce.
Došlo k vstupně-výstupní chybě.
Aktuální operační systém není Windows.
Příklady
Následující příklad ukazuje WindowLeftvlastnosti , WindowTop, WindowWidth, BufferWidthWindowHeight, BufferHeight, a CursorVisible a SetWindowPositionmetody , SetBufferSizea ReadKey . Příklad nakreslí vzor mřížky ve vyrovnávací paměti obrazovky na základě šířky vyrovnávací paměti obrazovky. Potom příklad přesune okno konzoly v reakci na to, které z kláves konzoly ŠIPKA NAHORU, ŠIPKA DOLŮ, ŠIPKA VLEVO nebo ŠIPKA VPRAVO je stisknuto. Vzor mřížky pomáhá vidět pohyb okna konzoly vzhledem k vyrovnávací paměti obrazovky.
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
using namespace System;
using namespace System::Text;
using namespace System::IO;
//
int saveBufferWidth;
int saveBufferHeight;
int saveWindowHeight;
int saveWindowWidth;
bool saveCursorVisible;
//
int main()
{
String^ m1 = "1) Press the cursor keys to move the console window.\n"
"2) Press any key to begin. When you're finished...\n"
"3) Press the Escape key to quit.";
String^ g1 = "+----";
String^ g2 = "| ";
String^ grid1;
String^ grid2;
StringBuilder^ sbG1 = gcnew StringBuilder;
StringBuilder^ sbG2 = gcnew StringBuilder;
ConsoleKeyInfo cki;
int y;
//
try
{
saveBufferWidth = Console::BufferWidth;
saveBufferHeight = Console::BufferHeight;
saveWindowHeight = Console::WindowHeight;
saveWindowWidth = Console::WindowWidth;
saveCursorVisible = Console::CursorVisible;
//
Console::Clear();
Console::WriteLine( m1 );
Console::ReadKey( true );
// Set the smallest possible window size before setting the buffer size.
Console::SetWindowSize( 1, 1 );
Console::SetBufferSize( 80, 80 );
Console::SetWindowSize( 40, 20 );
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
for ( y = 0; y < Console::BufferWidth / g1->Length; y++ )
{
sbG1->Append( g1 );
sbG2->Append( g2 );
}
sbG1->Append( g1, 0, Console::BufferWidth % g1->Length );
sbG2->Append( g2, 0, Console::BufferWidth % g2->Length );
grid1 = sbG1->ToString();
grid2 = sbG2->ToString();
Console::CursorVisible = false;
Console::Clear();
for ( y = 0; y < Console::BufferHeight - 1; y++ )
{
if ( y % 3 == 0 )
Console::Write( grid1 );
else
Console::Write( grid2 );
}
Console::SetWindowPosition( 0, 0 );
do
{
cki = Console::ReadKey( true );
switch ( cki.Key )
{
case ConsoleKey::LeftArrow:
if ( Console::WindowLeft > 0 )
Console::SetWindowPosition( Console::WindowLeft - 1, Console::WindowTop );
break;
case ConsoleKey::UpArrow:
if ( Console::WindowTop > 0 )
Console::SetWindowPosition( Console::WindowLeft, Console::WindowTop - 1 );
break;
case ConsoleKey::RightArrow:
if ( Console::WindowLeft < (Console::BufferWidth - Console::WindowWidth) )
Console::SetWindowPosition( Console::WindowLeft + 1, Console::WindowTop );
break;
case ConsoleKey::DownArrow:
if ( Console::WindowTop < (Console::BufferHeight - Console::WindowHeight) )
Console::SetWindowPosition( Console::WindowLeft, Console::WindowTop + 1 );
break;
}
}
while ( cki.Key != ConsoleKey::Escape );
}
catch ( IOException^ e )
{
Console::WriteLine( e->Message );
}
finally
{
Console::Clear();
Console::SetWindowSize( 1, 1 );
Console::SetBufferSize( saveBufferWidth, saveBufferHeight );
Console::SetWindowSize( saveWindowWidth, saveWindowHeight );
Console::CursorVisible = saveCursorVisible;
}
} // end Main
/*
This example produces results similar to the following:
1) Press the cursor keys to move the console window.
2) Press any key to begin. When you're finished...
3) Press the Escape key to quit.
...
+----+----+----+-
| | | |
| | | |
+----+----+----+-
| | | |
| | | |
+----+----+----+-
*/
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
using System;
using System.Text;
using System.IO;
//
class Sample
{
public static int saveBufferWidth;
public static int saveBufferHeight;
public static int saveWindowHeight;
public static int saveWindowWidth;
public static bool saveCursorVisible;
//
public static void Main()
{
string m1 = "1) Press the cursor keys to move the console window.\n" +
"2) Press any key to begin. When you're finished...\n" +
"3) Press the Escape key to quit.";
string g1 = "+----";
string g2 = "| ";
string grid1;
string grid2;
StringBuilder sbG1 = new StringBuilder();
StringBuilder sbG2 = new StringBuilder();
ConsoleKeyInfo cki;
int y;
//
try
{
saveBufferWidth = Console.BufferWidth;
saveBufferHeight = Console.BufferHeight;
saveWindowHeight = Console.WindowHeight;
saveWindowWidth = Console.WindowWidth;
saveCursorVisible = Console.CursorVisible;
//
Console.Clear();
Console.WriteLine(m1);
Console.ReadKey(true);
// Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1);
Console.SetBufferSize(80, 80);
Console.SetWindowSize(40, 20);
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
for (y = 0; y < Console.BufferWidth/g1.Length; y++)
{
sbG1.Append(g1);
sbG2.Append(g2);
}
sbG1.Append(g1, 0, Console.BufferWidth%g1.Length);
sbG2.Append(g2, 0, Console.BufferWidth%g2.Length);
grid1 = sbG1.ToString();
grid2 = sbG2.ToString();
Console.CursorVisible = false;
Console.Clear();
for (y = 0; y < Console.BufferHeight-1; y++)
{
if (y%3 == 0)
Console.Write(grid1);
else
Console.Write(grid2);
}
Console.SetWindowPosition(0, 0);
do
{
cki = Console.ReadKey(true);
switch (cki.Key)
{
case ConsoleKey.LeftArrow:
if (Console.WindowLeft > 0)
Console.SetWindowPosition(
Console.WindowLeft-1, Console.WindowTop);
break;
case ConsoleKey.UpArrow:
if (Console.WindowTop > 0)
Console.SetWindowPosition(
Console.WindowLeft, Console.WindowTop-1);
break;
case ConsoleKey.RightArrow:
if (Console.WindowLeft < (Console.BufferWidth-Console.WindowWidth))
Console.SetWindowPosition(
Console.WindowLeft+1, Console.WindowTop);
break;
case ConsoleKey.DownArrow:
if (Console.WindowTop < (Console.BufferHeight-Console.WindowHeight))
Console.SetWindowPosition(
Console.WindowLeft, Console.WindowTop+1);
break;
}
}
while (cki.Key != ConsoleKey.Escape); // end do-while
} // end try
catch (IOException e)
{
Console.WriteLine(e.Message);
}
finally
{
Console.Clear();
Console.SetWindowSize(1, 1);
Console.SetBufferSize(saveBufferWidth, saveBufferHeight);
Console.SetWindowSize(saveWindowWidth, saveWindowHeight);
Console.CursorVisible = saveCursorVisible;
}
} // end Main
} // end Sample
/*
This example produces results similar to the following:
1) Press the cursor keys to move the console window.
2) Press any key to begin. When you're finished...
3) Press the Escape key to quit.
...
+----+----+----+-
| | | |
| | | |
+----+----+----+-
| | | |
| | | |
+----+----+----+-
*/
' This example demonstrates the Console.WindowLeft and
' Console.WindowTop properties.
Imports System.IO
Imports System.Text
Class Sample
Public Shared saveBufferWidth As Integer
Public Shared saveBufferHeight As Integer
Public Shared saveWindowHeight As Integer
Public Shared saveWindowWidth As Integer
Public Shared saveCursorVisible As Boolean
Public Shared Sub Main()
Dim m1 As String = _
"1) Press the cursor keys to move the console window." & vbCrlf & _
"2) Press any key to begin. When you're finished..." & vbCrlf & _
"3) Press the Escape key to quit."
Dim g1 As String = "+----"
Dim g2 As String = "| "
Dim grid1 As String
Dim grid2 As String
Dim sbG1 As New StringBuilder()
Dim sbG2 As New StringBuilder()
Dim cki As ConsoleKeyInfo
Dim y As Integer
'
Try
saveBufferWidth = Console.BufferWidth
saveBufferHeight = Console.BufferHeight
saveWindowHeight = Console.WindowHeight
saveWindowWidth = Console.WindowWidth
saveCursorVisible = Console.CursorVisible
'
Console.Clear()
Console.WriteLine(m1)
Console.ReadKey(True)
' Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1)
Console.SetBufferSize(80, 80)
Console.SetWindowSize(40, 20)
' Create grid lines to fit the buffer. (The buffer width is 80, but
' this same technique could be used with an arbitrary buffer width.)
For y = 0 To (Console.BufferWidth / g1.Length) - 1
sbG1.Append(g1)
sbG2.Append(g2)
Next y
sbG1.Append(g1, 0, Console.BufferWidth Mod g1.Length)
sbG2.Append(g2, 0, Console.BufferWidth Mod g2.Length)
grid1 = sbG1.ToString()
grid2 = sbG2.ToString()
Console.CursorVisible = False
Console.Clear()
For y = 0 To (Console.BufferHeight - 2)
If y Mod 3 = 0 Then
Console.Write(grid1)
Else
Console.Write(grid2)
End If
Next y
'
Console.SetWindowPosition(0, 0)
Do
cki = Console.ReadKey(True)
Select Case cki.Key
Case ConsoleKey.LeftArrow
If Console.WindowLeft > 0 Then
Console.SetWindowPosition(Console.WindowLeft - 1, Console.WindowTop)
End If
Case ConsoleKey.UpArrow
If Console.WindowTop > 0 Then
Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop - 1)
End If
Case ConsoleKey.RightArrow
If Console.WindowLeft < Console.BufferWidth - Console.WindowWidth Then
Console.SetWindowPosition(Console.WindowLeft + 1, Console.WindowTop)
End If
Case ConsoleKey.DownArrow
If Console.WindowTop < Console.BufferHeight - Console.WindowHeight Then
Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop + 1)
End If
End Select
Loop While cki.Key <> ConsoleKey.Escape
' end do-while
' end try
Catch e As IOException
Console.WriteLine(e.Message)
Finally
Console.Clear()
Console.SetWindowSize(1, 1)
Console.SetBufferSize(saveBufferWidth, saveBufferHeight)
Console.SetWindowSize(saveWindowWidth, saveWindowHeight)
Console.CursorVisible = saveCursorVisible
End Try
End Sub
End Class
'
'This example produces results similar to the following:
'
'1) Press the cursor keys to move the console window.
'2) Press any key to begin. When you're finished...
'3) Press the Escape key to quit.
'
'...
'
'+----+----+----+-
'| | | |
'| | | |
'+----+----+----+-
'| | | |
'| | | |
'+----+----+----+-
'
// This example demonstrates the Console.WindowLeft and
// Console.WindowTop properties.
open System
open System.Text
open System.IO
[<EntryPoint>]
let main argv =
let m1 =
"1) Press the cursor keys to move the console window.\n" +
"2) Press any key to begin. When you're finished...\n" +
"3) Press the Escape key to quit."
let g1 = "+----";
let g2 = "| ";
let sbG1 = StringBuilder()
let sbG2 = StringBuilder()
let saveBufferWidth = Console.BufferWidth
let saveBufferHeight = Console.BufferHeight
let saveWindowHeight = Console.WindowHeight
let saveWindowWidth = Console.WindowWidth
let saveCursorVisible = Console.CursorVisible
try
try
Console.Clear()
Console.WriteLine(m1)
Console.ReadKey(true) |> ignore
// Set the smallest possible window size before setting the buffer size.
Console.SetWindowSize(1, 1)
Console.SetBufferSize(80, 80)
Console.SetWindowSize(40, 20)
// Create grid lines to fit the buffer. (The buffer width is 80, but
// this same technique could be used with an arbitrary buffer width.)
// for y = 0 to (Console.BufferWidth / g1.Length - 1)
for _ in 1..(Console.BufferWidth / g1.Length) do
(sbG1.Append(g1)) |> ignore
(sbG2.Append(g2)) |> ignore
sbG1.Append(g1, 0, Console.BufferWidth % g1.Length) |> ignore
sbG2.Append(g2, 0, Console.BufferWidth % g2.Length) |> ignore
let grid1 = sbG1.ToString()
let grid2 = sbG2.ToString()
Console.CursorVisible <- false
Console.Clear()
for y in 0..(Console.BufferHeight - 1) do
if (y % 3 = 0) then
Console.Write(grid1)
else
Console.Write(grid2)
Console.SetWindowPosition(0, 0)
let interactiveKeySequence =
Seq.initInfinite (fun _ -> (Console.ReadKey(true)).Key)
|> Seq.takeWhile (fun key -> key <> ConsoleKey.Escape)
for key in interactiveKeySequence do
match key with
| ConsoleKey.LeftArrow ->
if Console.WindowLeft > 0
then Console.SetWindowPosition(Console.WindowLeft - 1, Console.WindowTop)
| ConsoleKey.UpArrow ->
if Console.WindowTop > 0
then Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop - 1)
| ConsoleKey.RightArrow ->
if Console.WindowLeft < (Console.BufferWidth - Console.WindowWidth)
then Console.SetWindowPosition(Console.WindowLeft + 1, Console.WindowTop)
| ConsoleKey.DownArrow ->
if Console.WindowTop < (Console.BufferHeight - Console.WindowHeight)
then Console.SetWindowPosition(Console.WindowLeft, Console.WindowTop + 1)
| _ ->
()
0
with
| :? IOException as ex -> printf "%s" ex.Message; 1
finally
Console.Clear()
Console.SetWindowSize(1, 1)
Console.SetBufferSize(saveBufferWidth, saveBufferHeight)
Console.SetWindowSize(saveWindowWidth, saveWindowHeight)
Console.CursorVisible <- saveCursorVisible