AdvSimd.LoadAndReplicateToVector64 Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
LoadAndReplicateToVector64(UInt16*) |
uint16x4_t vld1_dup_u16 (uint16_t const * ptr) A32: VLD1.16 { Dd[] }, [Rn] A64: LD1R { Vt.4H }, [Xn] |
LoadAndReplicateToVector64(UInt32*) |
uint32x2_t vld1_dup_u32 (uint32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(SByte*) |
int8x8_t vld1_dup_s8 (int8_t const * ptr) A32: VLD1.8 { Dd[] }, [Rn] A64: LD1R { Vt.8B }, [Xn] |
LoadAndReplicateToVector64(Single*) |
float32x2_t vld1_dup_f32 (float32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(Int32*) |
int32x2_t vld1_dup_s32 (int32_t const * ptr) A32: VLD1.32 { Dd[] }, [Rn] A64: LD1R { Vt.2S }, [Xn] |
LoadAndReplicateToVector64(Int16*) |
int16x4_t vld1_dup_s16 (int16_t const * ptr) A32: VLD1.16 { Dd[] }, [Rn] A64: LD1R { Vt.4H }, [Xn] |
LoadAndReplicateToVector64(Byte*) |
uint8x8_t vld1_dup_u8 (uint8_t const * ptr) A32: VLD1.8 { Dd[] }, [Rn] A64: LD1R { Vt.8B }, [Xn] |
LoadAndReplicateToVector64(UInt16*)
uint16x4_t vld1_dup_u16 (uint16_t const * ptr)
A32: VLD1.16 { Dd[] }, [Rn]
A64: LD1R { Vt.4H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> LoadAndReplicateToVector64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector64<ushort> LoadAndReplicateToVector64 (ushort* address);
static member LoadAndReplicateToVector64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector64<uint16>
Parametry
- address
- UInt16*
Návraty
Platí pro
LoadAndReplicateToVector64(UInt32*)
uint32x2_t vld1_dup_u32 (uint32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> LoadAndReplicateToVector64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector64<uint> LoadAndReplicateToVector64 (uint* address);
static member LoadAndReplicateToVector64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector64<uint32>
Parametry
- address
- UInt32*
Návraty
Platí pro
LoadAndReplicateToVector64(SByte*)
int8x8_t vld1_dup_s8 (int8_t const * ptr)
A32: VLD1.8 { Dd[] }, [Rn]
A64: LD1R { Vt.8B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> LoadAndReplicateToVector64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector64<sbyte> LoadAndReplicateToVector64 (sbyte* address);
static member LoadAndReplicateToVector64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector64<sbyte>
Parametry
- address
- SByte*
Návraty
Platí pro
LoadAndReplicateToVector64(Single*)
float32x2_t vld1_dup_f32 (float32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<float> LoadAndReplicateToVector64(float* address);
public static System.Runtime.Intrinsics.Vector64<float> LoadAndReplicateToVector64 (float* address);
static member LoadAndReplicateToVector64 : nativeptr<single> -> System.Runtime.Intrinsics.Vector64<single>
Parametry
- address
- Single*
Návraty
Platí pro
LoadAndReplicateToVector64(Int32*)
int32x2_t vld1_dup_s32 (int32_t const * ptr)
A32: VLD1.32 { Dd[] }, [Rn]
A64: LD1R { Vt.2S }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<int> LoadAndReplicateToVector64(int* address);
public static System.Runtime.Intrinsics.Vector64<int> LoadAndReplicateToVector64 (int* address);
static member LoadAndReplicateToVector64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector64<int>
Parametry
- address
- Int32*
Návraty
Platí pro
LoadAndReplicateToVector64(Int16*)
int16x4_t vld1_dup_s16 (int16_t const * ptr)
A32: VLD1.16 { Dd[] }, [Rn]
A64: LD1R { Vt.4H }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<short> LoadAndReplicateToVector64(short* address);
public static System.Runtime.Intrinsics.Vector64<short> LoadAndReplicateToVector64 (short* address);
static member LoadAndReplicateToVector64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector64<int16>
Parametry
- address
- Int16*
Návraty
Platí pro
LoadAndReplicateToVector64(Byte*)
uint8x8_t vld1_dup_u8 (uint8_t const * ptr)
A32: VLD1.8 { Dd[] }, [Rn]
A64: LD1R { Vt.8B }, [Xn]
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> LoadAndReplicateToVector64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector64<byte> LoadAndReplicateToVector64 (byte* address);
static member LoadAndReplicateToVector64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector64<byte>
Parametry
- address
- Byte*