Avx512F.VL.AlignRight32 Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Přetížení
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, počet __m128i) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, počet __m128i) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, počet __m256i) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, počet __m256i) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)
- Zdroj:
- Avx512F.cs
- Zdroj:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, počet __m128i)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> AlignRight32(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<int> AlignRight32 (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AlignRight32 (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Byte) As Vector128(Of Integer)
Parametry
- mask
- Byte
Návraty
Platí pro
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Zdroj:
- Avx512F.cs
- Zdroj:
- Avx512F.cs
__m128i _mm_alignr_epi32 (__m128i a, __m128i b, počet __m128i)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<uint> AlignRight32 (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AlignRight32 (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Byte) As Vector128(Of UInteger)
Parametry
- mask
- Byte
Návraty
Platí pro
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)
- Zdroj:
- Avx512F.cs
- Zdroj:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, počet __m256i)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> AlignRight32(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight32 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight32 (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)
Parametry
- mask
- Byte
Návraty
Platí pro
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Zdroj:
- Avx512F.cs
- Zdroj:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (__m256i a, __m256i b, počet __m256i)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight32 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight32 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)
Parametry
- mask
- Byte