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Avx512F.X64.ConvertToUInt64 Metoda

Definice

Přetížení

ConvertToUInt64(Vector128<Double>)

bez znaménka __int64 _mm_cvtsd_u64 (__m128d a)

VCVTSD2USI r64, xmm1/m64{er} Tento vnitřní je k dispozici pouze u 64bitových procesů.

ConvertToUInt64(Vector128<Single>)

bez znaménka __int64 _mm_cvtss_u64 (__m128 a)

VCVTSS2USI r64, xmm1/m32{er} Tento vnitřní je k dispozici pouze u 64bitových procesů.

ConvertToUInt64(Vector128<Double>, FloatRoundingMode)
ConvertToUInt64(Vector128<Single>, FloatRoundingMode)

ConvertToUInt64(Vector128<Double>)

Zdroj:
Avx512F.cs
Zdroj:
Avx512F.cs

bez znaménka __int64 _mm_cvtsd_u64 (__m128d a)

VCVTSD2USI r64, xmm1/m64{er} Tento vnitřní je k dispozici pouze u 64bitových procesů.

public:
 static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<double> value);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<double> value);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<double> -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Double)) As ULong

Parametry

value
Vector128<Double>

Návraty

Platí pro

ConvertToUInt64(Vector128<Single>)

Zdroj:
Avx512F.cs
Zdroj:
Avx512F.cs

bez znaménka __int64 _mm_cvtss_u64 (__m128 a)

VCVTSS2USI r64, xmm1/m32{er} Tento vnitřní je k dispozici pouze u 64bitových procesů.

public:
 static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<float> value);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<single> -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Single)) As ULong

Parametry

value
Vector128<Single>

Návraty

Platí pro

ConvertToUInt64(Vector128<Double>, FloatRoundingMode)

public:
 static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Double), mode As FloatRoundingMode) As ULong

Parametry

value
Vector128<Double>

Návraty

Platí pro

ConvertToUInt64(Vector128<Single>, FloatRoundingMode)

public:
 static System::UInt64 ConvertToUInt64(System::Runtime::Intrinsics::Vector128<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static ulong ConvertToUInt64 (System.Runtime.Intrinsics.Vector128<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt64 : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint64
Public Shared Function ConvertToUInt64 (value As Vector128(Of Single), mode As FloatRoundingMode) As ULong

Parametry

value
Vector128<Single>

Návraty

Platí pro