MatrixAnimationUsingPath.IsAngleCumulative Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a value that specifies whether the rotation angle of the animated matrix should accumulate over repetitions.
public:
property bool IsAngleCumulative { bool get(); void set(bool value); };
public bool IsAngleCumulative { get; set; }
member this.IsAngleCumulative : bool with get, set
Public Property IsAngleCumulative As Boolean
Property Value
true
if the animation's rotation angle should accumulate over repetitions; otherwise, false
. The default is false
.
Examples
The following example uses two similar MatrixAnimationUsingPath animations to animate the same rectangle. Both animations have the same PathGeometry setting, which causes the rectangle to rotate as it moves along the screen to the right, and both animations are set to repeat four times. The first animation's IsAngleCumulative property is set to false
, so the rectangle jumps back to its original angle when the animation repeats. The second animation's IsAngleCumulative property is set to true
; as a result, the rectangle angle appears to increase when the animation repeats, rather than jumping back to its original value.
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<StackPanel Margin="50">
<!-- The Rectangle that is animated across the screen by animating
the MatrixTransform applied to the button. -->
<Rectangle
Width="75" Height="25"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Stroke="Black" StrokeThickness="1">
<Rectangle.RenderTransform>
<MatrixTransform x:Name="myMatrixTransform">
<MatrixTransform.Matrix >
<Matrix OffsetX="10" OffsetY="100"/>
</MatrixTransform.Matrix>
</MatrixTransform>
</Rectangle.RenderTransform>
<Rectangle.Fill>
<LinearGradientBrush>
<GradientStop Color="Lime" Offset="0.0" />
<GradientStop Color="Gray" Offset="1.0" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
<!-- Shows the animation path. -->
<Path
Stroke="Black" StrokeThickness="5"
Data="M 0,0 A 50,50 0 1 0 100,0" />
<StackPanel Margin="0,200,0,0" Orientation="Horizontal">
<Button Content="Animate with IsAngleCumulative set to False"
HorizontalAlignment="Left" Padding="5">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<!-- The angle generated by this animation does not
accumulate over repetitions. As a result,
the rectangle appears to jump back to its
starting angle when the animation repeats. -->
<MatrixAnimationUsingPath
Storyboard.TargetName="myMatrixTransform"
Storyboard.TargetProperty="Matrix"
Duration="0:0:2"
RepeatBehavior="4x"
IsOffsetCumulative="True"
IsAngleCumulative="False"
DoesRotateWithTangent="True">
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M 0,0 A 50,50 0 1 0 100,0" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Content="Animate with IsAngleCumulative set to True"
HorizontalAlignment="Left"
Padding="5">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<!-- The angle generated by this animation accumulates
over repetitions. As a result, the rectangle's
rotation appears seamless. -->
<MatrixAnimationUsingPath
Storyboard.TargetName="myMatrixTransform"
Storyboard.TargetProperty="Matrix"
Duration="0:0:2"
RepeatBehavior="4x"
IsOffsetCumulative="True"
IsAngleCumulative="True"
DoesRotateWithTangent="True">
<MatrixAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M 0,0 A 50,50 0 1 0 100,0" />
</MatrixAnimationUsingPath.PathGeometry>
</MatrixAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
</StackPanel>
</Page>
Remarks
If this property is set to true
, the rotation angle of the animated matrix will accumulate as the animation repeats. If your path is a small arc, a cumulative angle will cause your object to continuously rotate with each repeat instead of restarting the rotation. When combined with an IsOffsetCumulative of true
, your object might appear to tumble while it bounces (depending on the path you specify). For related information, see IsOffsetCumulative.
Setting this property has no effect if DoesRotateWithTangent is false
.
This property determines whether the animation matrix's angle accumulates when the animation repeats because of its RepeatBehavior setting; it does not cause the offset to accumulate when the animation is restarted. For information on how to make an animation build off a previous animation's values, see IsAdditive.
Dependency Property Information
Identifier field | IsAngleCumulativeProperty |
Metadata properties set to true |
None |