Point3D.Subtract Metoda
Definice
Důležité
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Přetížení
Subtract(Point3D, Point3D) |
Odečte Point3D strukturu ze Point3D struktury a vrátí výsledek jako Vector3D strukturu. |
Subtract(Point3D, Vector3D) |
Odečte Vector3D strukturu ze Point3D struktury a vrátí výsledek jako Point3D strukturu. |
Subtract(Point3D, Point3D)
public:
static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member Subtract : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (point1 As Point3D, point2 As Point3D) As Vector3D
Parametry
Návraty
Struktura Vector3D , která představuje rozdíl mezi point1
a point2
.
Příklady
Následující příklad ukazuje, jak odečíst Point3D strukturu ze Point3D struktury.
// Subtracts a Point3D from a Point3D using the static Subtract method.
// Returns a Vector3D.
Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Vector3D vectorResult = new Vector3D();
vectorResult = Point3D.Subtract(point1, point2);
// vectorResult is equal to (-5, -35, -59)
// Displaying Results
syntaxString = "vectorResult = Point3D.Subtract(point1, point2);";
resultType = "Vector3D";
operationString = "Subtracting a Point3D from a Point3D";
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point3D from a Point3D using the static Subtract method.
' Returns a Vector3D.
Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim vectorResult As New Vector3D()
vectorResult = Point3D.Subtract(point1, point2)
' vectorResult is equal to (-5, -35, -59)
' Displaying Results
syntaxString = "vectorResult = Point3D.Subtract(point1, point2)"
resultType = "Vector3D"
operationString = "Subtracting a Point3D from a Point3D"
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString)
Viz také
Platí pro
Subtract(Point3D, Vector3D)
public:
static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member Subtract : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (point As Point3D, vector As Vector3D) As Point3D
Parametry
Návraty
Rozdíl mezi point
a vector
.
Příklady
Následující příklad ukazuje, jak odečíst Vector3D strukturu ze Point3D struktury.
// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.
Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();
pointResult = Point3D.Subtract(point1, vector1);
// pointResult is equal to (-10, -25, -39)
// Displaying Results
syntaxString = "pointResult = Point3D.Subtract(point1, vector1);";
resultType = "Point3D";
operationString = "Subtracting a Vector3D from a Point3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.
Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()
pointResult = Point3D.Subtract(point1, vector1)
' pointResult is equal to (-10, -25, -39)
' Displaying Results
syntaxString = "pointResult = Point3D.Subtract(point1, vector1)"
resultType = "Point3D"
operationString = "Subtracting a Vector3D from a Point3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)