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Transform3D.Transform Metoda

Definice

Transformuje zadaný objekt nebo pole objektů.

Přetížení

Transform(Point3D)

Transformuje zadanou Point3Dhodnotu .

Transform(Point3D[])

Transformuje zadanou matici Point3D objektů.

Transform(Point4D)

Transformuje zadanou Point4Dhodnotu .

Transform(Point4D[])

Transformuje zadanou matici Point4D objektů.

Transform(Vector3D)

Transformuje zadanou Vector3Dhodnotu .

Transform(Vector3D[])

Transformuje zadanou matici Vector3D objektů.

Transform(Point3D)

Transformuje zadanou Point3Dhodnotu .

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parametry

point
Point3D

Point3D k transformaci.

Návraty

Transformovaný bod3D.

Platí pro

Transform(Point3D[])

Transformuje zadanou matici Point3D objektů.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parametry

points
Point3D[]

Pole objektů Point3D k transformaci.

Platí pro

Transform(Point4D)

Transformuje zadanou Point4Dhodnotu .

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parametry

point
Point4D

Point4D k transformaci.

Návraty

Transformovaný bod4D.

Platí pro

Transform(Point4D[])

Transformuje zadanou matici Point4D objektů.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parametry

points
Point4D[]

Pole objektů Point4D k transformaci.

Platí pro

Transform(Vector3D)

Transformuje zadanou Vector3Dhodnotu .

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parametry

vector
Vector3D

Vector3D k transformaci.

Návraty

Transformovaný Vector3D.

Platí pro

Transform(Vector3D[])

Transformuje zadanou matici Vector3D objektů.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parametry

vectors
Vector3D[]

Pole objektů Vector3D k transformaci.

Platí pro