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Vector3D.Subtraction Operátor

Definice

Odečte Vector3D strukturu nebo Point3D strukturu ze Vector3D struktury.

Přetížení

Subtraction(Vector3D, Vector3D)

Odečte Vector3D strukturu ze Vector3D struktury.

Subtraction(Vector3D, Point3D)

Odečte Point3D strukturu ze Vector3D struktury.

Subtraction(Vector3D, Vector3D)

Odečte Vector3D strukturu ze Vector3D struktury.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parametry

vector1
Vector3D

Struktura Vector3D , která se má odečíst.

vector2
Vector3D

Struktura Vector3D , která se odečte od vector1.

Návraty

Vector3D

Výsledek odčítání vector2 od vector1.

Příklady

Následující příklad ukazuje, jak použít přetížený operátor odčítání k odečtení Vector3D struktury ze Vector3D struktury.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

Viz také

Platí pro

Subtraction(Vector3D, Point3D)

Odečte Point3D strukturu ze Vector3D struktury.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Parametry

vector
Vector3D

Struktura Vector3D , která se má odečíst.

point
Point3D

Struktura Point3D , která se odečte od vector.

Návraty

Point3D

Výsledek odčítání point od vector.

Příklady

Následující příklad ukazuje, jak použít přetížený operátor odčítání k odečtení Point3D struktury ze Vector3D struktury.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

Viz také

Platí pro