XmlAttributes.XmlEnum Vlastnost
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Získá nebo nastaví objekt, který určuje, jak XmlSerializer serializuje člen výčtu.
public:
property System::Xml::Serialization::XmlEnumAttribute ^ XmlEnum { System::Xml::Serialization::XmlEnumAttribute ^ get(); void set(System::Xml::Serialization::XmlEnumAttribute ^ value); };
public System.Xml.Serialization.XmlEnumAttribute XmlEnum { get; set; }
public System.Xml.Serialization.XmlEnumAttribute? XmlEnum { get; set; }
member this.XmlEnum : System.Xml.Serialization.XmlEnumAttribute with get, set
Public Property XmlEnum As XmlEnumAttribute
Hodnota vlastnosti
Určuje XmlEnumAttribute , jak XmlSerializer serializuje člen výčtu.
Příklady
Následující příklad serializuje dvě třídy pojmenované Food
a FoodType
. Třída FoodType
obsahuje dva výčty, které jsou přepsány a pro každý výčet vytvoří XmlEnumAttribute příklad objekt, který přiřadí vlastnosti XmlEnum objektu XmlAttributes . Příklad pak přidá XmlAttributes objekt do objektu XmlAttributeOverrides , který se používá k vytvoření XmlSerializer.
#using <System.Xml.dll>
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Xml;
using namespace System::Xml::Serialization;
public enum class FoodType
{
// Subsequent code overrides these enumerations.
Low, High
};
// This is the class that will be serialized.
public ref class Food
{
public:
FoodType Type;
};
// Return an XmlSerializer used for overriding.
XmlSerializer^ CreateOverrider()
{
// Create the XmlAttributeOverrides and XmlAttributes objects.
XmlAttributeOverrides^ xOver = gcnew XmlAttributeOverrides;
XmlAttributes^ xAttrs = gcnew XmlAttributes;
// Add an XmlEnumAttribute for the FoodType.Low enumeration.
XmlEnumAttribute^ xEnum = gcnew XmlEnumAttribute;
xEnum->Name = "Cold";
xAttrs->XmlEnum = xEnum;
xOver->Add( FoodType::typeid, "Low", xAttrs );
// Add an XmlEnumAttribute for the FoodType.High enumeration.
xAttrs = gcnew XmlAttributes;
xEnum = gcnew XmlEnumAttribute;
xEnum->Name = "Hot";
xAttrs->XmlEnum = xEnum;
xOver->Add( FoodType::typeid, "High", xAttrs );
// Create the XmlSerializer, and return it.
return gcnew XmlSerializer( Food::typeid,xOver );
}
void SerializeObject( String^ filename )
{
// Create an instance of the XmlSerializer class.
XmlSerializer^ mySerializer = CreateOverrider();
// Writing the file requires a TextWriter.
TextWriter^ writer = gcnew StreamWriter( filename );
// Create an instance of the class that will be serialized.
Food^ myFood = gcnew Food;
// Set the object properties.
myFood->Type = FoodType::High;
// Serialize the class, and close the TextWriter.
mySerializer->Serialize( writer, myFood );
writer->Close();
}
void DeserializeObject( String^ filename )
{
XmlSerializer^ mySerializer = CreateOverrider();
FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
Food^ myFood = dynamic_cast<Food^>(mySerializer->Deserialize( fs ));
Console::WriteLine( myFood->Type );
}
int main()
{
SerializeObject( "OverrideEnum.xml" );
DeserializeObject( "OverrideEnum.xml" );
}
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
// This is the class that will be serialized.
public class Food
{
public FoodType Type;
}
public enum FoodType
{
// Subsequent code overrides these enumerations.
Low,
High
}
public class Run
{
public static void Main()
{
Run test = new Run();
test.SerializeObject("OverrideEnum.xml");
test.DeserializeObject("OverrideEnum.xml");
}
// Return an XmlSerializer used for overriding.
public XmlSerializer CreateOverrider()
{
// Create the XmlAttributeOverrides and XmlAttributes objects.
XmlAttributeOverrides xOver = new XmlAttributeOverrides();
XmlAttributes xAttrs = new XmlAttributes();
// Add an XmlEnumAttribute for the FoodType.Low enumeration.
XmlEnumAttribute xEnum = new XmlEnumAttribute();
xEnum.Name = "Cold";
xAttrs.XmlEnum = xEnum;
xOver.Add(typeof(FoodType), "Low", xAttrs);
// Add an XmlEnumAttribute for the FoodType.High enumeration.
xAttrs = new XmlAttributes();
xEnum = new XmlEnumAttribute();
xEnum.Name = "Hot";
xAttrs.XmlEnum = xEnum;
xOver.Add(typeof(FoodType), "High", xAttrs);
// Create the XmlSerializer, and return it.
return new XmlSerializer(typeof(Food), xOver);
}
public void SerializeObject(string filename)
{
// Create an instance of the XmlSerializer class.
XmlSerializer mySerializer = CreateOverrider();
// Writing the file requires a TextWriter.
TextWriter writer = new StreamWriter(filename);
// Create an instance of the class that will be serialized.
Food myFood = new Food();
// Set the object properties.
myFood.Type = FoodType.High;
// Serialize the class, and close the TextWriter.
mySerializer.Serialize(writer, myFood);
writer.Close();
}
public void DeserializeObject(string filename)
{
XmlSerializer mySerializer = CreateOverrider();
FileStream fs = new FileStream(filename, FileMode.Open);
Food myFood = (Food)
mySerializer.Deserialize(fs);
Console.WriteLine(myFood.Type);
}
}
Imports System.IO
Imports System.Xml
Imports System.Xml.Serialization
' This is the class that will be serialized.
Public Class Food
Public Type As FoodType
End Class
Public Enum FoodType
' Subsequent code overrides these enumerations.
Low
High
End Enum
Public Class Run
Public Shared Sub Main()
Dim test As New Run()
test.SerializeObject("OverrideEnum.xml")
test.DeserializeObject("OverrideEnum.xml")
End Sub
' Return an XmlSerializer used for overriding.
Public Function CreateOverrider() As XmlSerializer
' Create the XmlAttributeOverrides and XmlAttributes objects.
Dim xOver As New XmlAttributeOverrides()
Dim xAttrs As New XmlAttributes()
' Add an XmlEnumAttribute for the FoodType.Low enumeration.
Dim xEnum As New XmlEnumAttribute()
xEnum.Name = "Cold"
xAttrs.XmlEnum = xEnum
xOver.Add(GetType(FoodType), "Low", xAttrs)
' Add an XmlEnumAttribute for the FoodType.High enumeration.
xAttrs = New XmlAttributes()
xEnum = New XmlEnumAttribute()
xEnum.Name = "Hot"
xAttrs.XmlEnum = xEnum
xOver.Add(GetType(FoodType), "High", xAttrs)
' Create the XmlSerializer, and return it.
Return New XmlSerializer(GetType(Food), xOver)
End Function
Public Sub SerializeObject(ByVal filename As String)
' Create an instance of the XmlSerializer class.
Dim mySerializer As XmlSerializer = CreateOverrider()
' Writing the file requires a TextWriter.
Dim writer As New StreamWriter(filename)
' Create an instance of the class that will be serialized.
Dim myFood As New Food()
' Set the object properties.
myFood.Type = FoodType.High
' Serialize the class, and close the TextWriter.
mySerializer.Serialize(writer, myFood)
writer.Close()
End Sub
Public Sub DeserializeObject(ByVal filename As String)
Dim mySerializer As XmlSerializer = CreateOverrider()
Dim fs As New FileStream(filename, FileMode.Open)
Dim myFood As Food = CType(mySerializer.Deserialize(fs), Food)
Console.WriteLine(myFood.Type)
End Sub
End Class
Poznámky
Pro každý identifikátor, který chcete přepsat, musíte vytvořit XmlAttributes objekt a nastavit XmlEnum vlastnost na XmlEnumAttribute hodnotu, která přepisuje identifikátor. XmlAttributes Přidejte objekt do objektu XmlAttributeOverrides a zadejte jak Type třídu, která obsahuje výčet, tak název přepsaného člena.