UnixDomainSocketEndPoint Class
Definition
Important
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Represents a Unix Domain Socket endpoint as a path.
public ref class UnixDomainSocketEndPoint sealed : System::Net::EndPoint
public sealed class UnixDomainSocketEndPoint : System.Net.EndPoint
type UnixDomainSocketEndPoint = class
inherit EndPoint
Public NotInheritable Class UnixDomainSocketEndPoint
Inherits EndPoint
- Inheritance
Constructors
UnixDomainSocketEndPoint(String) |
Initializes a new instance of the UnixDomainSocketEndPoint with the file path to connect a unix domain socket over. |
Properties
AddressFamily |
Gets the address family to which the endpoint belongs. |
AddressFamily |
Gets the address family to which the endpoint belongs. (Inherited from EndPoint) |
Methods
Create(SocketAddress) |
Creates an EndPoint instance from a SocketAddress instance. |
Create(SocketAddress) |
Creates an EndPoint instance from a SocketAddress instance. (Inherited from EndPoint) |
Equals(Object) |
Determines whether the specified object is equal to the current UnixDomainSocketEndPoint. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Returns a hash value for a UnixDomainSocketEndPoint instance. |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
Serialize() |
Serializes endpoint information into a SocketAddress instance. |
Serialize() |
Serializes endpoint information into a SocketAddress instance. (Inherited from EndPoint) |
ToString() |
Gets the path represented by this UnixDomainSocketEndPoint instance. |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Applies to
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