Label Struct
Definition
Important
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Represents a label in the instruction stream. Label
is used in conjunction with the ILGenerator class.
public value class Label : IEquatable<System::Reflection::Emit::Label>
public value class Label
public readonly struct Label : IEquatable<System.Reflection.Emit.Label>
public struct Label
[System.Serializable]
public struct Label
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public struct Label
public readonly struct Label
type Label = struct
[<System.Serializable>]
type Label = struct
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type Label = struct
Public Structure Label
Implements IEquatable(Of Label)
Public Structure Label
- Inheritance
- Attributes
- Implements
Remarks
The Label class is an opaque representation of a label used by the ILGenerator class. The token is used to mark where labels occur in the IL stream. Labels are created by using DefineLabel(), and their position is set by using MarkLabel(Label).
Properties
Id |
Gets the label unique id assigned by the ILGenerator. |
Methods
Equals(Label) |
Indicates whether the current instance is equal to the specified Label. |
Equals(Object) |
Checks if the given object is an instance of |
GetHashCode() |
Generates a hash code for this instance. |
Operators
Equality(Label, Label) |
Indicates whether two Label structures are equal. |
Inequality(Label, Label) |
Indicates whether two Label structures are not equal. |
Applies to
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