Avx.RoundCurrentDirection Method
Definition
Important
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Overloads
RoundCurrentDirection(Vector256<Double>) |
__m256d _mm256_round_pd (__m256d a, _MM_FROUND_CUR_DIRECTION) VROUNDPD ymm, ymm/m256, imm8(4) |
RoundCurrentDirection(Vector256<Single>) |
__m256 _mm256_round_ps (__m256 a, _MM_FROUND_CUR_DIRECTION) VROUNDPS ymm, ymm/m256, imm8(4) |
RoundCurrentDirection(Vector256<Double>)
- Source:
- Avx.cs
- Source:
- Avx.cs
- Source:
- Avx.cs
__m256d _mm256_round_pd (__m256d a, _MM_FROUND_CUR_DIRECTION)
VROUNDPD ymm, ymm/m256, imm8(4)
public:
static System::Runtime::Intrinsics::Vector256<double> RoundCurrentDirection(System::Runtime::Intrinsics::Vector256<double> value);
public static System.Runtime.Intrinsics.Vector256<double> RoundCurrentDirection (System.Runtime.Intrinsics.Vector256<double> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function RoundCurrentDirection (value As Vector256(Of Double)) As Vector256(Of Double)
Parameters
Returns
Applies to
RoundCurrentDirection(Vector256<Single>)
- Source:
- Avx.cs
- Source:
- Avx.cs
- Source:
- Avx.cs
__m256 _mm256_round_ps (__m256 a, _MM_FROUND_CUR_DIRECTION)
VROUNDPS ymm, ymm/m256, imm8(4)
public:
static System::Runtime::Intrinsics::Vector256<float> RoundCurrentDirection(System::Runtime::Intrinsics::Vector256<float> value);
public static System.Runtime.Intrinsics.Vector256<float> RoundCurrentDirection (System.Runtime.Intrinsics.Vector256<float> value);
static member RoundCurrentDirection : System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function RoundCurrentDirection (value As Vector256(Of Single)) As Vector256(Of Single)
Parameters
Returns
Applies to
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