Avx10v1.ConvertToVector128Int32WithSaturation Method
Definition
Important
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Overloads
ConvertToVector128Int32WithSaturation(Vector128<Int64>) |
__m128i _mm_cvtsepi64_epi32 (__m128i a) VPMOVSQD xmm1/m64 {k1}{z}, xmm2 |
ConvertToVector128Int32WithSaturation(Vector256<Int64>) |
__m128i _mm256_cvtsepi64_epi32 (__m256i a) VPMOVSQD xmm1/m128 {k1}{z}, ymm2 |
ConvertToVector128Int32WithSaturation(Vector128<Int64>)
__m128i _mm_cvtsepi64_epi32 (__m128i a)
VPMOVSQD xmm1/m64 {k1}{z}, xmm2
public:
static System::Runtime::Intrinsics::Vector128<int> ConvertToVector128Int32WithSaturation(System::Runtime::Intrinsics::Vector128<long> value);
public static System.Runtime.Intrinsics.Vector128<int> ConvertToVector128Int32WithSaturation (System.Runtime.Intrinsics.Vector128<long> value);
static member ConvertToVector128Int32WithSaturation : System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ConvertToVector128Int32WithSaturation (value As Vector128(Of Long)) As Vector128(Of Integer)
Parameters
Returns
Applies to
ConvertToVector128Int32WithSaturation(Vector256<Int64>)
__m128i _mm256_cvtsepi64_epi32 (__m256i a)
VPMOVSQD xmm1/m128 {k1}{z}, ymm2
public:
static System::Runtime::Intrinsics::Vector128<int> ConvertToVector128Int32WithSaturation(System::Runtime::Intrinsics::Vector256<long> value);
public static System.Runtime.Intrinsics.Vector128<int> ConvertToVector128Int32WithSaturation (System.Runtime.Intrinsics.Vector256<long> value);
static member ConvertToVector128Int32WithSaturation : System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ConvertToVector128Int32WithSaturation (value As Vector256(Of Long)) As Vector128(Of Integer)
Parameters
Returns
Applies to
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