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Avx2.ConvertToVector256Int64 Method

Definition

Overloads

ConvertToVector256Int64(UInt16*)

VPMOVZXWQ ymm, m64

ConvertToVector256Int64(SByte*)

VPMOVSXBQ ymm, m32

ConvertToVector256Int64(Vector128<UInt32>)

__m256i _mm256_cvtepu32_epi64 (__m128i a)

VPMOVZXDQ ymm, xmm

ConvertToVector256Int64(Vector128<UInt16>)

__m256i _mm256_cvtepu16_epi64 (__m128i a)

VPMOVZXWQ ymm, xmm

ConvertToVector256Int64(Vector128<SByte>)

__m256i _mm256_cvtepi8_epi64 (__m128i a)

VPMOVSXBQ ymm, xmm/m128

ConvertToVector256Int64(UInt32*)

VPMOVZXDQ ymm, m128

ConvertToVector256Int64(Vector128<Int16>)

__m256i _mm256_cvtepi16_epi64 (__m128i a)

VPMOVSXWQ ymm, xmm/m128

ConvertToVector256Int64(Vector128<Byte>)

__m256i _mm256_cvtepu8_epi64 (__m128i a)

VPMOVZXBQ ymm, xmm

ConvertToVector256Int64(Int32*)

VPMOVSXDQ ymm, m128

ConvertToVector256Int64(Int16*)

VPMOVSXWQ ymm, m64

ConvertToVector256Int64(Byte*)

VPMOVZXBQ ymm, m32

ConvertToVector256Int64(Vector128<Int32>)

__m256i _mm256_cvtepi32_epi64 (__m128i a)

VPMOVSXDQ ymm, xmm/m128

ConvertToVector256Int64(UInt16*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVZXWQ ymm, m64

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (ushort* address);
static member ConvertToVector256Int64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
UInt16*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(SByte*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVSXBQ ymm, m32

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (sbyte* address);
static member ConvertToVector256Int64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
SByte*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(Vector128<UInt32>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepu32_epi64 (__m128i a)

VPMOVZXDQ ymm, xmm

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::UInt32> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<uint> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of UInteger)) As Vector256(Of Long)

Parameters

value
Vector128<UInt32>

Returns

Applies to

ConvertToVector256Int64(Vector128<UInt16>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepu16_epi64 (__m128i a)

VPMOVZXWQ ymm, xmm

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::UInt16> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<ushort> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of UShort)) As Vector256(Of Long)

Parameters

value
Vector128<UInt16>

Returns

Applies to

ConvertToVector256Int64(Vector128<SByte>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepi8_epi64 (__m128i a)

VPMOVSXBQ ymm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::SByte> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<sbyte> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of SByte)) As Vector256(Of Long)

Parameters

value
Vector128<SByte>

Returns

Applies to

ConvertToVector256Int64(UInt32*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVZXDQ ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (uint* address);
static member ConvertToVector256Int64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
UInt32*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(Vector128<Int16>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepi16_epi64 (__m128i a)

VPMOVSXWQ ymm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<short> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<short> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Short)) As Vector256(Of Long)

Parameters

value
Vector128<Int16>

Returns

Applies to

ConvertToVector256Int64(Vector128<Byte>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepu8_epi64 (__m128i a)

VPMOVZXBQ ymm, xmm

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<System::Byte> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<byte> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Byte)) As Vector256(Of Long)

Parameters

value
Vector128<Byte>

Returns

Applies to

ConvertToVector256Int64(Int32*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVSXDQ ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(int* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (int* address);
static member ConvertToVector256Int64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
Int32*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(Int16*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVSXWQ ymm, m64

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(short* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (short* address);
static member ConvertToVector256Int64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
Int16*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(Byte*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVZXBQ ymm, m32

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (byte* address);
static member ConvertToVector256Int64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector256<int64>

Parameters

address
Byte*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int64(Vector128<Int32>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepi32_epi64 (__m128i a)

VPMOVSXDQ ymm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector256<long> ConvertToVector256Int64(System::Runtime::Intrinsics::Vector128<int> value);
public static System.Runtime.Intrinsics.Vector256<long> ConvertToVector256Int64 (System.Runtime.Intrinsics.Vector128<int> value);
static member ConvertToVector256Int64 : System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function ConvertToVector256Int64 (value As Vector128(Of Integer)) As Vector256(Of Long)

Parameters

value
Vector128<Int32>

Returns

Applies to