SrgsItem.Weight Property
Definition
Important
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public:
property float Weight { float get(); void set(float value); };
public float Weight { get; set; }
member this.Weight : single with get, set
Public Property Weight As Single
Property Value
A floating point value that adjusts the likelihood of this item being spoken.
Exceptions
An attempt is made to set Weight to a negative value.
Remarks
The default value of this property is 1.0, which is equivalent to no weighting of the item. A weight greater than 1.0 positively biases the likelihood that the item will be spoken, and a weight less than 1.0 negatively biases the likelihood that the item will be spoken.
This property is relevant only to SrgsItem objects within an SrgsOneOf instance; it is ignored in all other cases.
Applies to
See also
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