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Data binding and key-value coding in Xamarin.Mac

This article covers using key-value coding and key-value observing to allow for data binding to UI elements in Xcode's Interface Builder.

Overview

When working with C# and .NET in a Xamarin.Mac application, you have access to the same key-value coding and data binding techniques that a developer working in Objective-C and Xcode does. Because Xamarin.Mac integrates directly with Xcode, you can use Xcode's Interface Builder to Data Bind with UI elements instead of writing code.

By using key-value coding and data binding techniques in your Xamarin.Mac application, you can greatly decrease the amount of code that you have to write and maintain to populate and work with UI elements. You also have the benefit of further decoupling your backing data (Data Model) from your front end User Interface (Model-View-Controller), leading to easier to maintain, more flexible application design.

An example of the running app

In this article, we'll cover the basics of working with key-value coding and data binding in a Xamarin.Mac application. It is highly suggested that you work through the Hello, Mac article first, specifically the Introduction to Xcode and Interface Builder and Outlets and Actions sections, as it covers key concepts and techniques that we'll be using in this article.

You may want to take a look at the Exposing C# classes / methods to Objective-C section of the Xamarin.Mac Internals document as well, it explains the Register and Export attributes used to wire up your C# classes to Objective-C objects and UI elements.

What is key-value coding

Key-value coding (KVC) is a mechanism for accessing an object’s properties indirectly, using keys (specially formatted strings) to identify properties instead of accessing them through instance variables or accessor methods (get/set). By implementing key-value coding compliant accessors in your Xamarin.Mac application, you gain access to other macOS (formerly known as OS X) features such as key-value observing (KVO), data binding, Core Data, Cocoa bindings, and scriptability.

By using key-value coding and data binding techniques in your Xamarin.Mac application, you can greatly decrease the amount of code that you have to write and maintain to populate and work with UI elements. You also have the benefit of further decoupling your backing data (Data Model) from your front end User Interface (Model-View-Controller), leading to easier to maintain, more flexible application design.

For example, let's look at the following class definition of a KVC compliant object:

using System;
using Foundation;

namespace MacDatabinding
{
    [Register("PersonModel")]
    public class PersonModel : NSObject
    {
        private string _name = "";

        [Export("Name")]
        public string Name {
            get { return _name; }
            set {
                WillChangeValue ("Name");
                _name = value;
                DidChangeValue ("Name");
            }
        }

        public PersonModel ()
        {
        }
    }
}

First, the [Register("PersonModel")] attribute registers the class and exposes it to Objective-C. Then, the class needs to inherit from NSObject (or a subclass that inherits from NSObject), this adds several base method that allow to the class to be KVC compliant. Next, the [Export("Name")] attribute exposes the Name property and defines the Key value that will later be used to access the property through KVC and KVO techniques.

Finally, to be able to be Key-Value Observed changes to the property's value, the accessor must wrap changes to its value in WillChangeValue and DidChangeValue method calls (specifying the same Key as the Export attribute). For example:

set {
    WillChangeValue ("Name");
    _name = value;
    DidChangeValue ("Name");
}

This step is very important for data binding in Xcode's Interface Builder (as we will see later in this article).

For more information, please see Apple's Key-Value Coding Programming Guide.

Keys and key paths

A Key is a string that identifies a specific property of an object. Typically, a key corresponds to the name of an accessor method in a key-value coding compliant object. Keys must use ASCII encoding, usually begin with a lowercase letter, and may not contain whitespace. So given the example above, Name would be a Key Value of Name property of the PersonModel class. The Key and the name of the property that they expose don't have to be the same, however in most cases they are.

A Key Path is a string of dot separated Keys used to specify a hierarchy of object properties to traverse. The property of the first key in the sequence is relative to the receiver, and each subsequent key is evaluated relative to the value of the previous property. In the same way you use dot notation to traverse an object and its properties in a C# class.

For example, if you expanded the PersonModel class and added Child property:

using System;
using Foundation;

namespace MacDatabinding
{
    [Register("PersonModel")]
    public class PersonModel : NSObject
    {
        private string _name = "";
        private PersonModel _child = new PersonModel();

        [Export("Name")]
        public string Name {
            get { return _name; }
            set {
                WillChangeValue ("Name");
                _name = value;
                DidChangeValue ("Name");
            }
        }

        [Export("Child")]
        public PersonModel Child {
            get { return _child; }
            set {
                WillChangeValue ("Child");
                _child = value;
                DidChangeValue ("Child");
            }
        }

        public PersonModel ()
        {
        }
    }
}

The Key Path to the child's name would be self.Child.Name or simply Child.Name (based on how the Key Value was being used).

Getting values using key-value coding

The ValueForKey method returns the value for the specified Key (as a NSString), relative to the instance of the KVC class receiving the request. For example, if Person is an instance of the PersonModel class defined above:

// Read value
var name = Person.ValueForKey (new NSString("Name"));

This would return the value of the Name property for that instance of PersonModel.

Setting values using key-value coding

Similarly, the SetValueForKey set the value for the specified Key (as a NSString), relative to the instance of the KVC class receiving the request. So again, using an instance of the PersonModel class, as shown below:

// Write value
Person.SetValueForKey(new NSString("Jane Doe"), new NSString("Name"));

Would change the value of the Name property to Jane Doe.

Observing value changes

Using key-value observing (KVO), you can attach an observer to a specific Key of a KVC compliant class and be notified any time the value for that Key is modified (either using KVC techniques or directly accessing the given property in C# code). For example:

// Watch for the name value changing
Person.AddObserver ("Name", NSKeyValueObservingOptions.New, (sender) => {
    // Inform caller of selection change
    Console.WriteLine("New Name: {0}", Person.Name)
});

Now, any time the Name property of the Person instance of the PersonModel class is modified, the new value is written out to the console.

For more information, please see Apple's Introduction to Key-Value Observing Programming Guide.

Data binding

The following sections will show how you can use a key-value coding and key-value observing compliant class to bind data to UI elements in Xcode's Interface Builder, instead of reading and writing values using C# code. In this way you separate your Data Model from the views that are used to display them, making the Xamarin.Mac application more flexible and easier to maintain. You also greatly decrease the amount of code that has to be written.

Defining your data model

Before you can Data Bind a UI element in Interface Builder, you must have a KVC/KVO compliant class defined in your Xamarin.Mac application to act as the Data Model for the binding. The Data Model provides all of the data that will be displayed in the User Interface and receives any modifications to the data that the user makes in the UI while running the application.

For example, if you were writing an application that managed a group of employees, you could use the following class to define the Data Model:

using System;
using Foundation;
using AppKit;

namespace MacDatabinding
{
    [Register("PersonModel")]
    public class PersonModel : NSObject
    {
        #region Private Variables
        private string _name = "";
        private string _occupation = "";
        private bool _isManager = false;
        private NSMutableArray _people = new NSMutableArray();
        #endregion

        #region Computed Properties
        [Export("Name")]
        public string Name {
            get { return _name; }
            set {
                WillChangeValue ("Name");
                _name = value;
                DidChangeValue ("Name");
            }
        }

        [Export("Occupation")]
        public string Occupation {
            get { return _occupation; }
            set {
                WillChangeValue ("Occupation");
                _occupation = value;
                DidChangeValue ("Occupation");
            }
        }

        [Export("isManager")]
        public bool isManager {
            get { return _isManager; }
            set {
                WillChangeValue ("isManager");
                WillChangeValue ("Icon");
                _isManager = value;
                DidChangeValue ("isManager");
                DidChangeValue ("Icon");
            }
        }

        [Export("isEmployee")]
        public bool isEmployee {
            get { return (NumberOfEmployees == 0); }
        }

        [Export("Icon")]
        public NSImage Icon {
            get {
                if (isManager) {
                    return NSImage.ImageNamed ("group.png");
                } else {
                    return NSImage.ImageNamed ("user.png");
                }
            }
        }

        [Export("personModelArray")]
        public NSArray People {
            get { return _people; }
        }

        [Export("NumberOfEmployees")]
        public nint NumberOfEmployees {
            get { return (nint)_people.Count; }
        }
        #endregion

        #region Constructors
        public PersonModel ()
        {
        }

        public PersonModel (string name, string occupation)
        {
            // Initialize
            this.Name = name;
            this.Occupation = occupation;
        }

        public PersonModel (string name, string occupation, bool manager)
        {
            // Initialize
            this.Name = name;
            this.Occupation = occupation;
            this.isManager = manager;
        }
        #endregion

        #region Array Controller Methods
        [Export("addObject:")]
        public void AddPerson(PersonModel person) {
            WillChangeValue ("personModelArray");
            isManager = true;
            _people.Add (person);
            DidChangeValue ("personModelArray");
        }

        [Export("insertObject:inPersonModelArrayAtIndex:")]
        public void InsertPerson(PersonModel person, nint index) {
            WillChangeValue ("personModelArray");
            _people.Insert (person, index);
            DidChangeValue ("personModelArray");
        }

        [Export("removeObjectFromPersonModelArrayAtIndex:")]
        public void RemovePerson(nint index) {
            WillChangeValue ("personModelArray");
            _people.RemoveObject (index);
            DidChangeValue ("personModelArray");
        }

        [Export("setPersonModelArray:")]
        public void SetPeople(NSMutableArray array) {
            WillChangeValue ("personModelArray");
            _people = array;
            DidChangeValue ("personModelArray");
        }
        #endregion
    }
}

Most of the features of this class were covered in the What is key-value coding section above. However, let's look at a few specific elements and some additions that were made to allow this class to act as a Data Model for Array Controllers and Tree Controllers (which we'll be using later to Data bind Tree Views, Outline Views and Collection Views).

First, because an employee might be a manager, we've used a NSArray (specifically a NSMutableArray so the values can be modified) to allow the employees that they managed to be attached to them:

private NSMutableArray _people = new NSMutableArray();
...

[Export("personModelArray")]
public NSArray People {
    get { return _people; }
}

Two things to note here:

  1. We used a NSMutableArray instead of a standard C# array or collection since this is a requirement to Data Bind to AppKit controls such as Table Views, Outline Views and Collections.
  2. We exposed the array of employees by casting it to a NSArray for data binding purposes and changed its C# formatted name, People, to one that data binding expects, personModelArray in the form {class_name}Array (note that the first character has been made lower case).

Next, we need to add some specially name public methods to support Array Controllers and Tree Controllers:

[Export("addObject:")]
public void AddPerson(PersonModel person) {
    WillChangeValue ("personModelArray");
    isManager = true;
    _people.Add (person);
    DidChangeValue ("personModelArray");
}

[Export("insertObject:inPersonModelArrayAtIndex:")]
public void InsertPerson(PersonModel person, nint index) {
    WillChangeValue ("personModelArray");
    _people.Insert (person, index);
    DidChangeValue ("personModelArray");
}

[Export("removeObjectFromPersonModelArrayAtIndex:")]
public void RemovePerson(nint index) {
    WillChangeValue ("personModelArray");
    _people.RemoveObject (index);
    DidChangeValue ("personModelArray");
}

[Export("setPersonModelArray:")]
public void SetPeople(NSMutableArray array) {
    WillChangeValue ("personModelArray");
    _people = array;
    DidChangeValue ("personModelArray");
}

These allow the controllers to request and modify the data that they display. Like the exposed NSArray above, these have a very specific naming convention (that differs from the typical C# naming conventions):

  • addObject: - Adds an object to the array.
  • insertObject:in{class_name}ArrayAtIndex: - Where {class_name} is the name of your class. This method inserts an object into the array at a given index.
  • removeObjectFrom{class_name}ArrayAtIndex: - Where {class_name} is the name of your class. This method removes the object in the array at a given index.
  • set{class_name}Array: - Where {class_name} is the name of your class. This method allows you to replace the existing carry with a new one.

Inside of these methods, we've wrapped changes to the array in WillChangeValue and DidChangeValue messages for KVO compliance.

Finally, since the Icon property relies on the value of the isManager property, changes to the isManager property might not be reflected in the Icon for Data Bound UI elements (during KVO):

[Export("Icon")]
public NSImage Icon {
    get {
        if (isManager) {
            return NSImage.ImageNamed ("group.png");
        } else {
            return NSImage.ImageNamed ("user.png");
        }
    }
}

To correct that, we use the following code:

[Export("isManager")]
public bool isManager {
    get { return _isManager; }
    set {
        WillChangeValue ("isManager");
        WillChangeValue ("Icon");
        _isManager = value;
        DidChangeValue ("isManager");
        DidChangeValue ("Icon");
    }
}

Note that in addition to its own Key, the isManager accessor is also sending the WillChangeValue and DidChangeValue messages for the Icon Key so it will see the change as well.

We'll be using the PersonModel Data Model throughout the rest of this article.

Simple data binding

With our Data Model defined, let's look at a simple example of data binding in Xcode's Interface Builder. For example, let's add a form to our Xamarin.Mac application that can be used to edit the PersonModel that we defined above. We'll add a few Text Fields and a Check Box to display and edit properties of our model.

First, let's add a new View Controller to our Main.storyboard file in Interface Builder and name its class SimpleViewController:

Adding a new view controller with a class named SimpleViewController.

Next, return to Visual Studio for Mac, edit the SimpleViewController.cs file (that was automatically added to our project) and expose an instance of the PersonModel that we will be data binding our form to. Add the following code:

private PersonModel _person = new PersonModel();
...

[Export("Person")]
public PersonModel Person {
    get {return _person; }
    set {
        WillChangeValue ("Person");
        _person = value;
        DidChangeValue ("Person");
    }
}

Next when the View is loaded, let's create an instance of our PersonModel and populate it with this code:

public override void ViewDidLoad ()
{
    base.AwakeFromNib ();

    // Set a default person
    var Craig = new PersonModel ("Craig Dunn", "Documentation Manager");
    Craig.AddPerson (new PersonModel ("Amy Burns", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Joel Martinez", "Web & Infrastructure"));
    Craig.AddPerson (new PersonModel ("Kevin Mullins", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Mark McLemore", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Tom Opgenorth", "Technical Writer"));
    Person = Craig;

}

Now we need to create our form, double-click the Main.storyboard file to open it for editing in Interface Builder. Layout the form to look something like the following:

Editing the storyboard in Xcode

To Data Bind the form to the PersonModel that we exposed via the Person Key, do the following:

  1. Select the Employee Name Text Field and switch to the Bindings Inspector.

  2. Check the Bind to box and select Simple View Controller from the dropdown. Next enter self.Person.Name for the Key Path:

    Entering self dot person dot name for the Key Path.

  3. Select the Occupation Text Field and check the Bind to box and select Simple View Controller from the dropdown. Next enter self.Person.Occupation for the Key Path:

    Entering self dot Person dot Occupation for the Key Path.

  4. Select the Employee is a Manager Checkbox and check the Bind to box and select Simple View Controller from the dropdown. Next enter self.Person.isManager for the Key Path:

    Entering self dot Person dot isManager for the Key Path.

  5. Select the Number of Employees Managed Text Field and check the Bind to box and select Simple View Controller from the dropdown. Next enter self.Person.NumberOfEmployees for the Key Path:

    Entering self dot Person dot NumberOfEmployees for the Key Path.

  6. If the employee is not a manager, we want to hide the Number of Employees Managed Label and Text Field.

  7. Select the Number of Employees Managed Label, expand the Hidden turndown and check the Bind to box and select Simple View Controller from the dropdown. Next enter self.Person.isManager for the Key Path:

    Entering self dot Person dot isManager for the Key Path for non-managers.

  8. Select NSNegateBoolean from the Value Transformer dropdown:

    Selecting the NSNegateBoolean key transformation

  9. This tells data binding that the label will be hidden if the value of the isManager property is false.

  10. Repeat steps 7 and 8 for the Number of Employees Managed Text Field.

  11. Save your changes and return to Visual Studio for Mac to sync with Xcode.

If you run the application, the values from the Person property will automatically populate our form:

Showing an auto-populated form

Any changes that the users makes to the form will be written back to the Person property in the View Controller. For example, unselecting Employee is a Manager updates the Person instance of our PersonModel and the Number of Employees Managed Label and Text Field are hidden automatically (via data binding):

Hiding the number of employees for non-managers

Table view data binding

Now that we have the basics of data binding out of the way, let's look at a more complex data binding task by using an Array Controller and data binding to a Table View. For more information on working with Table Views, please see our Table Views documentation.

First, let's add a new View Controller to our Main.storyboard file in Interface Builder and name its class TableViewController:

Adding a new view controller with a class named TableViewController.

Next, let's edit the TableViewController.cs file (that was automatically added to our project) and expose an array (NSArray) of PersonModel classes that we will be data binding our form to. Add the following code:

private NSMutableArray _people = new NSMutableArray();
...

[Export("personModelArray")]
public NSArray People {
    get { return _people; }
}
...

[Export("addObject:")]
public void AddPerson(PersonModel person) {
    WillChangeValue ("personModelArray");
    _people.Add (person);
    DidChangeValue ("personModelArray");
}

[Export("insertObject:inPersonModelArrayAtIndex:")]
public void InsertPerson(PersonModel person, nint index) {
    WillChangeValue ("personModelArray");
    _people.Insert (person, index);
    DidChangeValue ("personModelArray");
}

[Export("removeObjectFromPersonModelArrayAtIndex:")]
public void RemovePerson(nint index) {
    WillChangeValue ("personModelArray");
    _people.RemoveObject (index);
    DidChangeValue ("personModelArray");
}

[Export("setPersonModelArray:")]
public void SetPeople(NSMutableArray array) {
    WillChangeValue ("personModelArray");
    _people = array;
    DidChangeValue ("personModelArray");
}

Just like we did on the PersonModel class above in the Defining your Data Model section, we've exposed four specially named public methods so that the Array Controller and read and write data from our collection of PersonModels.

Next when the View is loaded, we need to populate our array with this code:

public override void AwakeFromNib ()
{
    base.AwakeFromNib ();

    // Build list of employees
    AddPerson (new PersonModel ("Craig Dunn", "Documentation Manager", true));
    AddPerson (new PersonModel ("Amy Burns", "Technical Writer"));
    AddPerson (new PersonModel ("Joel Martinez", "Web & Infrastructure"));
    AddPerson (new PersonModel ("Kevin Mullins", "Technical Writer"));
    AddPerson (new PersonModel ("Mark McLemore", "Technical Writer"));
    AddPerson (new PersonModel ("Tom Opgenorth", "Technical Writer"));
    AddPerson (new PersonModel ("Larry O'Brien", "API Documentation Manager", true));
    AddPerson (new PersonModel ("Mike Norman", "API Documenter"));

}

Now we need to create our Table View, double-click the Main.storyboard file to open it for editing in Interface Builder. Layout the table to look something like the following:

Laying out a new table view

We need to add an Array Controller to provide bound data to our table, do the following:

  1. Drag an Array Controller from the Library Inspector onto the Interface Editor:

    Selecting an Array Controller from the Library

  2. Select Array Controller in the Interface Hierarchy and switch to the Attribute Inspector:

    Selecting the Attributes Inspector

  3. Enter PersonModel for the Class Name, click the Plus button and add three Keys. Name them Name, Occupation and isManager:

    Adding the required key paths to the Object Controller.

  4. This tells the Array Controller what it is managing an array of, and which properties it should expose (via Keys).

  5. Switch to the Bindings Inspector and under Content Array select Bind to and Table View Controller. Enter a Model Key Path of self.personModelArray:

    Entering a key path

  6. This ties the Array Controller to the array of PersonModels that we exposed on our View Controller.

Now we need to bind our Table View to the Array Controller, do the following:

  1. Select the Table View and the Binding Inspector:

    Selecting the Table View and Binding Inspector.

  2. Under the Table Contents turndown, select Bind to and Array Controller. Enter arrangedObjects for the Controller Key field:

    Defining the controller key

  3. Select the Table View Cell under the Employee column. In the Bindings Inspector under the Value turndown, select Bind to and Table Cell View. Enter objectValue.Name for the Model Key Path:

    Setting the model key path for the Employee column.

  4. objectValue is the current PersonModel in the array being managed by the Array Controller.

  5. Select the Table View Cell under the Occupation column. In the Bindings Inspector under the Value turndown, select Bind to and Table Cell View. Enter objectValue.Occupation for the Model Key Path:

    Setting the model key path for the Occupation column.

  6. Save your changes and return to Visual Studio for Mac to sync with Xcode.

If we run the application, the table will be populated with our array of PersonModels:

Running the application, which populates the array of PersonModels.

Outline view data binding

data binding against an Outline View is very similar to binding against a Table View. The key difference is that we'll be using a Tree Controller instead of an Array Controller to provide the bound data to the Outline View. For more information on working with Outline Views, please see our Outline Views documentation.

First, let's add a new View Controller to our Main.storyboard file in Interface Builder and name its class OutlineViewController:

Adding a new view controller with a class named OutlineViewController.

Next, let's edit the OutlineViewController.cs file (that was automatically added to our project) and expose an array (NSArray) of PersonModel classes that we will be data binding our form to. Add the following code:

private NSMutableArray _people = new NSMutableArray();
...

[Export("personModelArray")]
public NSArray People {
    get { return _people; }
}
...

[Export("addObject:")]
public void AddPerson(PersonModel person) {
    WillChangeValue ("personModelArray");
    _people.Add (person);
    DidChangeValue ("personModelArray");
}

[Export("insertObject:inPersonModelArrayAtIndex:")]
public void InsertPerson(PersonModel person, nint index) {
    WillChangeValue ("personModelArray");
    _people.Insert (person, index);
    DidChangeValue ("personModelArray");
}

[Export("removeObjectFromPersonModelArrayAtIndex:")]
public void RemovePerson(nint index) {
    WillChangeValue ("personModelArray");
    _people.RemoveObject (index);
    DidChangeValue ("personModelArray");
}

[Export("setPersonModelArray:")]
public void SetPeople(NSMutableArray array) {
    WillChangeValue ("personModelArray");
    _people = array;
    DidChangeValue ("personModelArray");
}

Just like we did on the PersonModel class above in the Defining your Data Model section, we've exposed four specially named public methods so that the Tree Controller and read and write data from our collection of PersonModels.

Next when the View is loaded, we need to populate our array with this code:

public override void AwakeFromNib ()
{
    base.AwakeFromNib ();

    // Build list of employees
    var Craig = new PersonModel ("Craig Dunn", "Documentation Manager");
    Craig.AddPerson (new PersonModel ("Amy Burns", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Joel Martinez", "Web & Infrastructure"));
    Craig.AddPerson (new PersonModel ("Kevin Mullins", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Mark McLemore", "Technical Writer"));
    Craig.AddPerson (new PersonModel ("Tom Opgenorth", "Technical Writer"));
    AddPerson (Craig);

    var Larry = new PersonModel ("Larry O'Brien", "API Documentation Manager");
    Larry.AddPerson (new PersonModel ("Mike Norman", "API Documenter"));
    AddPerson (Larry);

}

Now we need to create our Outline View, double-click the Main.storyboard file to open it for editing in Interface Builder. Layout the table to look something like the following:

Creating the outline view

We need to add an Tree Controller to provide bound data to our outline, do the following:

  1. Drag an Tree Controller from the Library Inspector onto the Interface Editor:

    Selecting a Tree Controller from the Library

  2. Select Tree Controller in the Interface Hierarchy and switch to the Attribute Inspector:

    Selecting the Attribute Inspector

  3. Enter PersonModel for the Class Name, click the Plus button and add three Keys. Name them Name, Occupation and isManager:

    Adding the required key paths for PersonModel.

  4. This tells the Tree Controller what it is managing an array of, and which properties it should expose (via Keys).

  5. Under the Tree Controller section, enter personModelArray for Children, enter NumberOfEmployees under the Count and enter isEmployee under Leaf:

    Setting the Tree Controller key paths

  6. This tells the Tree Controller where to find any child nodes, how many child nodes there are and if the current node has child nodes.

  7. Switch to the Bindings Inspector and under Content Array select Bind to and File's Owner. Enter a Model Key Path of self.personModelArray:

    Editing the key path

  8. This ties the Tree Controller to the array of PersonModels that we exposed on our View Controller.

Now we need to bind our Outline View to the Tree Controller, do the following:

  1. Select the Outline View and in the Binding Inspector select :

    Selecting the Outline View and Binding Inspector.

  2. Under the Outline View Contents turndown, select Bind to and Tree Controller. Enter arrangedObjects for the Controller Key field:

    Setting the controller key

  3. Select the Table View Cell under the Employee column. In the Bindings Inspector under the Value turndown, select Bind to and Table Cell View. Enter objectValue.Name for the Model Key Path:

    Entering the model key path value objectValue dot Name.

  4. objectValue is the current PersonModel in the array being managed by the Tree Controller.

  5. Select the Table View Cell under the Occupation column. In the Bindings Inspector under the Value turndown, select Bind to and Table Cell View. Enter objectValue.Occupation for the Model Key Path:

    Entering the model key path value objectValue dot Occupation.

  6. Save your changes and return to Visual Studio for Mac to sync with Xcode.

If we run the application, the outline will be populated with our array of PersonModels:

Running the application, which populates our array of PersonModels.

Collection view data binding

Data binding with a Collection View is very much like binding with a Table View, as an Array Controller is used to provide data for the collection. Since the collection view doesn't have a preset display format, more work is required to provide user interaction feedback and to track user selection.

Important

Due to an issue in Xcode 7 and macOS 10.11 (and greater), Collection Views are unable to be used inside of a Storyboard (.storyboard) files. As a result, you will need to continue to use .xib files to define your Collection Views for your Xamarin.Mac apps. Please see our Collection Views documentation for more information.

Debugging native crashes

Making a mistake in your data bindings can result in a Native Crash in unmanaged code and cause your Xamarin.Mac application to fail completely with a SIGABRT error:

Example of a native crash dialog box

There are typically four major causes for native crashes during data binding:

  1. Your Data Model does not inherit from NSObject or a subclass of NSObject.
  2. You did not expose your property to Objective-C using the [Export("key-name")] attribute.
  3. You did not wrap changes to the accessor's value in WillChangeValue and DidChangeValue method calls (specifying the same Key as the Export attribute).
  4. You have a wrong or mistyped Key in the Binding Inspector in Interface Builder.

Decoding a crash

Let's cause a native crash in our data binding so we can show how to locate and fix it. In Interface Builder, let's change our binding of first Label in the Collection View example from Name to Title:

Editing the binding key

Let's save the change, switch back to Visual Studio for Mac to sync with Xcode and run our application. When the Collection View is displayed, the application will momentarily crash with a SIGABRT error (as shown in the Application Output in Visual Studio for Mac) since the PersonModel does not expose a property with the Key Title:

Example of a binding error

If we scroll to the very top of the error in the Application Output we can see the key to solving the issue:

Finding the issue in the error log

This line is telling us that the key Title doesn't exist on the object that we are binding to. If we change the binding back to Name in Interface Builder, save, sync, rebuild and run, the application will run as expected without issue.

Summary

This article has taken a detailed look at working with data binding and key-value coding in a Xamarin.Mac application. First, it looked at exposing a C# class to Objective-C by using key-value coding (KVC) and key-value observing (KVO). Next, it showed how to use a KVO compliant class and Data Bind it to UI elements in Xcode's Interface Builder. Finally, it showed complex data binding using Array Controllers and Tree Controllers.