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GLES30.GlCompressedTexImage3D Method

Definition

Overloads

GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)

GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glCompressedTexImage3D", "(IIIIIIIII)V", "")]
public static void GlCompressedTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset);
[<Android.Runtime.Register("glCompressedTexImage3D", "(IIIIIIIII)V", "")>]
static member GlCompressedTexImage3D : int * int * int * int * int * int * int * int * int -> unit

Parameters

target
Int32
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
offset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)

[Android.Runtime.Register("glCompressedTexImage3D", "(IIIIIIIILjava/nio/Buffer;)V", "")]
public static void GlCompressedTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Java.Nio.Buffer? data);
[<Android.Runtime.Register("glCompressedTexImage3D", "(IIIIIIIILjava/nio/Buffer;)V", "")>]
static member GlCompressedTexImage3D : int * int * int * int * int * int * int * int * Java.Nio.Buffer -> unit

Parameters

target
Int32
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
Buffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to