GLES30.GlCompressedTexSubImage3D Method
Definition
Important
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Overloads
GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
[Android.Runtime.Register("glCompressedTexSubImage3D", "(IIIIIIIIIILjava/nio/Buffer;)V", "")]
public static void GlCompressedTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Java.Nio.Buffer? data);
[<Android.Runtime.Register("glCompressedTexSubImage3D", "(IIIIIIIIIILjava/nio/Buffer;)V", "")>]
static member GlCompressedTexSubImage3D : int * int * int * int * int * int * int * int * int * int * Java.Nio.Buffer -> unit
Parameters
- target
- Int32
- level
- Int32
- xoffset
- Int32
- yoffset
- Int32
- zoffset
- Int32
- width
- Int32
- height
- Int32
- depth
- Int32
- format
- Int32
- imageSize
- Int32
- data
- Buffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[Android.Runtime.Register("glCompressedTexSubImage3D", "(IIIIIIIIIII)V", "")]
public static void GlCompressedTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset);
[<Android.Runtime.Register("glCompressedTexSubImage3D", "(IIIIIIIIIII)V", "")>]
static member GlCompressedTexSubImage3D : int * int * int * int * int * int * int * int * int * int * int -> unit
Parameters
- target
- Int32
- level
- Int32
- xoffset
- Int32
- yoffset
- Int32
- zoffset
- Int32
- width
- Int32
- height
- Int32
- depth
- Int32
- format
- Int32
- imageSize
- Int32
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.