GLES31.GlProgramUniformMatrix4x3fv Method
Definition
Important
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Overloads
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, FloatBuffer) | |
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, Single[], Int32) |
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
[Android.Runtime.Register("glProgramUniformMatrix4x3fv", "(IIIZLjava/nio/FloatBuffer;)V", "")]
public static void GlProgramUniformMatrix4x3fv (int program, int location, int count, bool transpose, Java.Nio.FloatBuffer? value);
[<Android.Runtime.Register("glProgramUniformMatrix4x3fv", "(IIIZLjava/nio/FloatBuffer;)V", "")>]
static member GlProgramUniformMatrix4x3fv : int * int * int * bool * Java.Nio.FloatBuffer -> unit
Parameters
- program
- Int32
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- FloatBuffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
[Android.Runtime.Register("glProgramUniformMatrix4x3fv", "(IIIZ[FI)V", "")]
public static void GlProgramUniformMatrix4x3fv (int program, int location, int count, bool transpose, float[]? value, int offset);
[<Android.Runtime.Register("glProgramUniformMatrix4x3fv", "(IIIZ[FI)V", "")>]
static member GlProgramUniformMatrix4x3fv : int * int * int * bool * single[] * int -> unit
Parameters
- program
- Int32
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.