WebXR "Enter AR" not working on Edge on HoloLens 2
I've been trying to get WebXR running on my HoloLens 2 now for a while, but it's not working. I've got a project running on 8th Wall that I would like to test ( note that it works fine on Quest 3 browser ) As it wasn't working, I looked for basic…
Unable to use any WebXR AR app on MS Edge
I'm developing a WebXR app with three.js for HoloLens 2 and at this point the project has different functional stages. While developing a non functional version of it, I reversed the code to a safe, tested and functional branch only to find that it no…
Deploying Unity app with AWS doesn't work on Hololens 2
I am developing an app, using Unity 2021.3.14, for the Hololens 2. It has authentication features in it, using the Amazon AWS libraries. I managed to make it work in Unity Editor, I get the token response for successful authentication, but only when…
How to get the glowing ball captured by hololens2 depth camera in ue4 and return the position of the ball to ue4 to make the virtual ball coincide with the real one
I can now get the number of glowing spheres recognised by hololens in ue4, but how can I not overlap their positions in ue4 after converting the matrix of the spheres and giving them to ue4, I hope, someone can guide me, I went through a lot of…
PIX / Graphics Debugging for Hololens 2
Hello, According to this page : https://learn.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/installing-pix-hololens it should be possible to use PIX to do graphics debugging on the HL2 But I cannot get PIX to connect to the Hololens…
Hololens 2 Preview mismatch
Hello, I've recently acquired an Hololens 2 and I'm doing some developments on it to detect objects and align holograms to it. My Apps work properly when I look at the scene with my own eyes, which is cool. However all the holograms are shifted when I…
Hololens 2 Emulator not responding too user inputs, except for the microphone
Trying to use the HoloLens emulator. Installation went fine, however, upon launch from the .exe, it does not seem to respond to any inputs, besides the microphone, which bizarrely seems to work fine. Its showing thats it got internet connection, hyper v…
Trace route of holographic remoting from PC to hololens2 to monitor network issue
Hello, I'm experiencing a network issue when trying to connect my HoloLens to a PC using holographic remoting. I'm wondering if there's a tool available to help me validate the routing of holographic remoting. I've noticed that by default, the HoloLens…
How to check via code the implemented sampling rate in Hololens 2 with MRTK3
Inquiries May I see how to check via code the implemented sampling rate with MRTK3? Is the origin coordinate via FuzzyGazeInteractor (RayOriginTransform) the average of both eye gaze coordinates? Problem statement The origin coordinates of eye gaze…
Azure Communication Services Calling SDK for Unity doesn't support for Video Calling
Hi, I'm developing an immersive application for HoloLens by Unity. I have a requirement of integrate Azure Video Calling feature to the application. Video call should be establishe between HoloLens and PC. I tried this…
VideoCapture API in Unity3D on HL2 only returns Legacy Resolutions under SupportedResolutions
Using VideoCapture API I am able to record videos on the HL2 for resolutions 2272x1278 and 896x504. I am encountering the same problem as described here:…
Delayed Speech Recognition
I am developing an application that uses speech recognition on the hololens. I'm using Unity 2022.3 with MRTK 2.8. Everything works fine if I run the application from visual studio (as explained here:…
How to resize HoloLens 2D application window size via code
I want to customize windows size of my 2D HoloLens UWP application. I have tried below code in my .NET application. This doesn't work in HoloLens, but it works in Windows PC. ApplicationView.PreferredLaunchViewSize = new Windows.Foundation.Size(950,…
I am getting an error while trying to setup Unity for HoloLens 2 Development, specifically, error CS0103: The name 'NonNativeKeyboard' does not exist in the current context
I am getting the following error message while trying to setup Unity for Microsoft HoloLens development: Library\PackageCache\org.mixedrealitytoolkit.uxcore@45c07beda63c\Experimental\NonNativeKeyboard\TMPInputFieldNonNativeKeyboardTrigger.cs(67,42):…
MRTK3 Errors On MRTK2 to MRTK3 Migration
I have been migrating my repo from MRTK2 to MRTK3 and some of the steps have not been clear. Are the MRTK 2.8.3 packages necessary for MRTK3 to work? My process has been as follows: delete previous MRTK 2.8.3 packages from the package manager import…
Mixed Reality Feature tool v1.0.2209.0 doesn't open after pressing start
I have the mixed reality feature tool to import features to my unity project. After pressing start the folder selection screen won't open. The same version worked just fine until today .
What is the limit both dimensional and file for a 3D model?
Hi! I am considering using the Hololens 2 for visualizing a house (a cube of 20x20m). Is there any dimensional limitation to be able to visualize the house? Is there any size limitation to import the 3D model size and get a good visualization…
Does HL2 indeed not support vergence distance/point?
Using the ExtendedEyeGazeDataProvider provided by the extended eye tracking capability of MRTK3, GazeReading.VergenceDistanceSupported returns false when run on HL2. Based on that, I can only assume that this property is indeed not supported on HL2. Can…
Can't get rid of a diagnostics rectangle with immersive APP after I first built an app from Unity to HoloLens2
I can't get rid of a diagnostics rectangle with immersive APP after I first built an app from Unity to HoloLens2. Every time I launch an inmersive(full-screen) APP, there will be a diagnostics rectangle at the middle of my view. See the images…
Unable to 'build and run' on Unity 2020.3.34f1 for HoloLens2
Hello, I am unable to build software on HoloLens 2 with the following issues. This is very urgent and important for my master thesis. Anyone who can help me would be greatly appreciated.