CanvasMaterialAnimatorCanvasBackplate Class
Definition
Important
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This class was auto generated via Assets > Graphics Tools > Generate Canvas Material Animator. Use Unity's animation system to animate fields on this class to drive material properties on CanvasRenderers. Version=0.1.0
public class CanvasMaterialAnimatorCanvasBackplate : Microsoft.MixedReality.GraphicsTools.CanvasMaterialAnimatorBase
type CanvasMaterialAnimatorCanvasBackplate = class
inherit CanvasMaterialAnimatorBase
Public Class CanvasMaterialAnimatorCanvasBackplate
Inherits CanvasMaterialAnimatorBase
- Inheritance
Constructors
CanvasMaterialAnimatorCanvasBackplate() |
Fields
_Base_Color_ |
Shader property. |
_Base_Color_ID |
Shader property ID. |
_Bottom_Left_ |
Shader property. |
_Bottom_Left_ID |
Shader property ID. |
_Bottom_Right_ |
Shader property. |
_Bottom_Right_ID |
Shader property ID. |
_ClipRect |
Shader property. |
_ClipRectID |
Shader property ID. |
_ClipRectRadii |
Shader property. |
_ClipRectRadiiID |
Shader property ID. |
_DstBlend |
Shader property. |
_DstBlendID |
Shader property ID. |
_Edge_Only_ |
Shader property. |
_Edge_Only_ID |
Shader property ID. |
_Fade_Out_ |
Shader property. |
_Fade_Out_ID |
Shader property ID. |
_Filter_Width_ |
Shader property. |
_Filter_Width_ID |
Shader property ID. |
_Frequency_ |
Shader property. |
_Frequency_ID |
Shader property ID. |
_Gradient_Color_ |
Shader property. |
_Gradient_Color_ID |
Shader property ID. |
_Gradient_Disabled_ |
Shader property. |
_Gradient_Disabled_ID |
Shader property ID. |
_GridScale |
Shader property. |
_GridScaleID |
Shader property ID. |
_Highlight_ |
Shader property. |
_Highlight_Color_ |
Shader property. |
_Highlight_Color_ID |
Shader property ID. |
_Highlight_ID |
Shader property ID. |
_Highlight_Transform_ |
Shader property. |
_Highlight_Transform_ID |
Shader property ID. |
_Highlight_Width_ |
Shader property. |
_Highlight_Width_ID |
Shader property ID. |
_Iridescence_Edge_Intensity_ |
Shader property. |
_Iridescence_Edge_Intensity_ID |
Shader property ID. |
_Iridescence_Enable_ |
Shader property. |
_Iridescence_Enable_ID |
Shader property ID. |
_Iridescence_Intensity_ |
Shader property. |
_Iridescence_Intensity_ID |
Shader property ID. |
_Iridescence_Tint_ |
Shader property. |
_Iridescence_Tint_ID |
Shader property ID. |
_Iridescent_Map_ |
Shader property. |
_Iridescent_Map_ID |
Shader property ID. |
_Line_Color_ |
Shader property. |
_Line_Color_ID |
Shader property ID. |
_Line_Disabled_ |
Shader property. |
_Line_Disabled_ID |
Shader property ID. |
_Line_Gradient_Blend_ |
Shader property. |
_Line_Gradient_Blend_ID |
Shader property ID. |
_Line_Width_ |
Shader property. |
_Line_Width_ID |
Shader property ID. |
_MainTex |
Shader property. |
_MainTexID |
Shader property ID. |
_Occluded_Intensity_ |
Shader property. |
_Occluded_Intensity_ID |
Shader property ID. |
_OccludedColor |
Shader property. |
_OccludedColorID |
Shader property ID. |
_OccludedTex |
Shader property. |
_OccludedTexID |
Shader property ID. |
_Rate_ |
Shader property. |
_Rate_ID |
Shader property ID. |
_Smooth_Edges_ |
Shader property. |
_Smooth_Edges_ID |
Shader property ID. |
_SrcBlend |
Shader property. |
_SrcBlendID |
Shader property ID. |
_StencilComparison |
Shader property. |
_StencilComparisonID |
Shader property ID. |
_StencilOperation |
Shader property. |
_StencilOperationID |
Shader property ID. |
_StencilReference |
Shader property. |
_StencilReferenceID |
Shader property ID. |
_Top_Left_ |
Shader property. |
_Top_Left_ID |
Shader property ID. |
_Top_Right_ |
Shader property. |
_Top_Right_ID |
Shader property ID. |
_Vertical_Offset_ |
Shader property. |
_Vertical_Offset_ID |
Shader property ID. |
_ZTest |
Shader property. |
_ZTestID |
Shader property ID. |
_ZWrite |
Shader property. |
_ZWriteID |
Shader property ID. |
Properties
MaterialPropertiesFoldedOut |
Flag to keep track of if the material properties are folded out (visible) or not. (Inherited from CanvasMaterialAnimatorBase) |
PreviewMaterial |
Accessor to the material used during preview in editor. (Inherited from CanvasMaterialAnimatorBase) |
UseInstanceMaterials |
When animated should a new material be instantiated? (Inherited from CanvasMaterialAnimatorBase) |
Methods
ApplyToMaterial() |
Call this method after any properties have been modified via code and they need to be applied to the current material. (Inherited from CanvasMaterialAnimatorBase) |
ApplyToMaterial(Material) |
This method will apply all serialized material properties on the current CanvasMaterialAnimator to the material passed in. |
BuildPreviewGraph(PlayableGraph, Playable) |
The Animation window calls this function when it samples an AnimationClip for the first time. (Inherited from CanvasMaterialAnimatorBase) |
GetTargetShaderName() |
Returns the name of the shader this class was generated from. |
InitializeFromMaterial(Material) |
This method will extract all material properties from the material passed in to apply default values to the serialized properties of the current CanvasMaterialAnimator. |
RestoreToSharedMaterial() |
Call this method when the animator is idle and you wish to return the graphic's material to its default state. This will restore any batching behavior before animating. (Inherited from CanvasMaterialAnimatorBase) |
StartPreview() |
Notification callback when the Animation window starts previewing an AnimationClip. (Inherited from CanvasMaterialAnimatorBase) |
StopPreview() |
Notification callback when the Animation window stops previewing an AnimationClip. (Inherited from CanvasMaterialAnimatorBase) |
UpdatePreviewGraph(PlayableGraph) |
Notification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip. (Inherited from CanvasMaterialAnimatorBase) |