PerformanceStatsSubsystem Class
Definition
Important
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A subsystem that exposes performance statistics (ex: memory usage, frame rate).
public class PerformanceStatsSubsystem : MixedReality.Toolkit.Subsystems.MRTKSubsystem<MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystem,MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystemDescriptor,MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystem.Provider>
type PerformanceStatsSubsystem = class
inherit MRTKSubsystem<PerformanceStatsSubsystem, PerformanceStatsSubsystemDescriptor, PerformanceStatsSubsystem.Provider>
Public Class PerformanceStatsSubsystem
Inherits MRTKSubsystem(Of PerformanceStatsSubsystem, PerformanceStatsSubsystemDescriptor, PerformanceStatsSubsystem.Provider)
- Inheritance
-
UnityEngine.SubsystemsImplementation.SubsystemWithProvider<TSubsystem,TSubsystemDescriptor,TProvider>MRTKSubsystem<PerformanceStatsSubsystem,PerformanceStatsSubsystemDescriptor,PerformanceStatsSubsystem.Provider>PerformanceStatsSubsystem
- Derived
Constructors
| Name | Description |
|---|---|
| PerformanceStatsSubsystem() |
Initializes a new instance of the PerformanceStatsSubsystem class. |
Properties
| Name | Description |
|---|---|
| AllocatedRam | UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.AllocatedRam |
| FrameRate | UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.FrameRate |
| PeakAllocatedRam | UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.PeakAllocatedRam |
| RamLimit | UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.RamLimit |
Methods
| Name | Description |
|---|---|
| Register(PerformanceStatsSubsystemCinfo) |
Registers a PerformanceStats subsystem implementation based on the given subsystem parameters. |