GrabInteractor Class
Definition
Important
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An ArticulatedTouchInteractor that is driven by the pinching point on the specified hand, as defined by the HandsAggregatorSubsystem. This is typically the averaged pose between the index tip and the thumb tip.
[UnityEngine.AddComponentMenu("MRTK/Input/Grab Interactor")]
public class GrabInteractor : MixedReality.Toolkit.Input.HandJointInteractor, MixedReality.Toolkit.IGrabInteractor
[<UnityEngine.AddComponentMenu("MRTK/Input/Grab Interactor")>]
type GrabInteractor = class
inherit HandJointInteractor
interface IGrabInteractor
interface IXRInteractor
Public Class GrabInteractor
Inherits HandJointInteractor
Implements IGrabInteractor
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IGrabInteractor UnityEngine.XR.Interaction.Toolkit.IXRInteractor
Constructors
| Name | Description |
|---|---|
| GrabInteractor() | |
Properties
| Name | Description |
|---|---|
| isHoverActive |
Indicates whether this Interactor is in a state where it could hover. (Inherited from HandJointInteractor) |
| PinchPoseSource |
The pose source representing the worldspace pose of the hand pinching point. |
Methods
| Name | Description |
|---|---|
| ProcessInteractor(XRInteractionUpdateOrder+UpdatePhase) |
Unity's XRInteractionManager or containing IXRInteractionGroup calls this method to update the Interactor before interaction events occur. See Unity's documentation for more information. (Inherited from HandJointInteractor) |
| TryGetInteractionPoint(Pose) |
Get near interaction point from hands aggregator. |
Explicit Interface Implementations
| Name | Description |
|---|---|
| IHandedInteractor.Handedness |
Returns the Handedness of this interactor. (Inherited from HandJointInteractor) |