SCNParticleSystem Class
Definition
Important
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Emits small sprites whose behaviors are developer-specified.
[Foundation.Register("SCNParticleSystem", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public class SCNParticleSystem : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable, SceneKit.ISCNAnimatable
type SCNParticleSystem = class
inherit NSObject
interface INSCoding
interface INativeObject
interface IDisposable
interface INSCopying
interface INSSecureCoding
interface ISCNAnimatable
- Inheritance
- Attributes
- Implements
Constructors
SCNParticleSystem(IntPtr) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
SCNParticleSystem(NSCoder) |
A constructor that initializes the object from the data stored in the unarchiver object. |
SCNParticleSystem(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
Acceleration |
Gets or sets an acceleration, analagous to gravity, that is applied to all particles in the scene. |
AffectedByGravity |
Gets or sets a value that controls whether particles in the system are affected by gravity. |
AffectedByPhysicsFields |
Gets or sets a value that controls whether particles in the system are affected by physics fields. |
BirthDirection |
Gets or sets a value that controls the initial direction in which newly-spawned particles move. |
BirthLocation |
Gets or sets a value that controls . |
BirthRate |
Gets or sets the average rate at which particles are created. |
BirthRateVariation |
Gets or sets the variation in the rate that particles are created. |
BlackPassEnabled |
Gets or sets a value that controls whether to increase contrast by rendering particles first in black, and then in their specified color. |
BlendMode |
Gets or sets a value that controls how particles are blended into the scene. |
Class | (Inherited from NSObject) |
ClassHandle |
The handle for this class. |
ColliderNodes |
Gets or sets the list of nodes with which particles can collide. |
DampingFactor |
Gets or sets a value that controls how viscous drag is simulated. 0.0 indicate no viscous drag. |
DebugDescription |
A developer-meaningful description of this object. (Inherited from NSObject) |
Description |
Description of the object, the Objective-C version of ToString. (Inherited from NSObject) |
EmissionDuration |
Gets or sets the time over which new particles are created at the current birth rate. |
EmissionDurationVariation |
Gets or sets the variation in emission duration. |
EmitterShape |
Gets or sets the region in which new particles are created. (Particles are created at a point if this property is |
EmittingDirection |
Gets or sets the direction in which newly emitted particles travel. |
FresnelExponent |
Gets or sets the exponent that controls how reflectivity increases toward the visual perimeter of spherical particles. |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
IdleDuration |
Gets or sets the average duration for which the system emits no particles. |
IdleDurationVariation |
Gets or sets the variation in the duration for which the system emits no particles. |
ImageSequenceAnimationMode |
Gets or sets a value that controls whether the animation plays once, repeats, or plays the animation forwards and then backwards. |
ImageSequenceColumnCount |
Gets or sets the number of columns to use when treating the particle image as a grid of animation images. |
ImageSequenceFrameRate |
Gets or sets the average animation speed, in frames per second. |
ImageSequenceFrameRateVariation |
Gets or sets the variation in animation speed, in frames per second. |
ImageSequenceInitialFrame |
Gets or sets the average index of the first image frame to display in the animation. |
ImageSequenceInitialFrameVariation |
Gets or sets the variation in the index of the first image frame to display in the animation. |
ImageSequenceRowCount |
Gets or sets the number of rows to use when treating the particle image as a grid of animation images. |
IsDirectBinding | (Inherited from NSObject) |
IsProxy | (Inherited from NSObject) |
LightingEnabled |
Gets or sets a value that controls whether or not lighting is applied to the scene when rendering. |
Local |
Gets or sets a value that controls whether the particle system uses the parent node's coordinate system frame of reference. |
Loops |
Gets or sets a value that controls whether the active and idle periods are repeated. |
OrientationDirection | |
OrientationMode |
Gets or sets a value that controls particles' rotation about their own axes. |
ParticleAngle |
Gets or sets the average angle of newly created particles. |
ParticleAngleVariation |
Gets or sets the variation in the angle of newly created particles. |
ParticleAngularVelocity |
Gets or sets the average angular velocity of newly created particles. |
ParticleAngularVelocityVariation |
Gets or sets the variation in the angular velocity of newly created particles. |
ParticleBounce |
Gets or sets the average amount that particles bounce after a collision. |
ParticleBounceVariation |
Gets or sets the variation in the amount that particles bounce after a collision. |
ParticleCharge |
Gets or sets the average charge of particles. |
ParticleChargeVariation |
Gets or sets the variation in the charge of particles. |
ParticleColor |
Gets or sets the average color of newly created particles. |
ParticleColorVariation |
Gets or sets the variation in the color of newly created particles. |
ParticleDiesOnCollision |
Gets or sets a value that controls whether particles cease to exist after a collision. |
ParticleFriction |
Gets or sets the average coefficient of friction between particles and the system. |
ParticleFrictionVariation |
Gets or sets the variation in the coefficient of friction between particles and the system. |
ParticleImage |
Gets or sets the image that is used to display particles. This image can be a grid of animation frames, or six images that specify a sphere to render. |
ParticleIntensity | |
ParticleIntensityVariation | |
ParticleLifeSpan |
Gets or sets the average lifespan, in seconds, of particles. |
ParticleLifeSpanVariation |
Gets or sets the varation in lifespan, in seconds, of particles. |
ParticleMass |
Gets or sets the average mass of newly created particles. |
ParticleMassVariation |
Gets or sets the variation in the mass of newly created particles. |
ParticleSize |
Gets or sets the average size, in coordinate space units, of newly created particles. |
ParticleSizeVariation |
Gets or sets the variation in size, in coordinate space units, of newly created particles. |
ParticleVelocity |
Gets or sets the average speed, in coordinate space units per second, of newly created particles. |
ParticleVelocityVariation |
Gets or sets the variation in speed, in coordinate space units per second, of newly created particles. |
PropertyControllers |
Gets or sets a dictionary of controllers that animate different properties of particles in the system. |
RetainCount |
Returns the current Objective-C retain count for the object. (Inherited from NSObject) |
Self | (Inherited from NSObject) |
SortingMode |
Gets or sets a value that controls whether and how particles are sorted before rendering and animation. |
SpeedFactor |
Gets or sets a multiplier for the animation speed. |
SpreadingAngle |
Gets or sets the angle about, the emitted angle, over which particles are emitted. |
StretchFactor |
Gets or sets a value that controls by how much to stretch particles in their direction of motion. |
Superclass | (Inherited from NSObject) |
SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
SystemSpawnedOnCollision |
Gets or sets a particle system to add when a particle collides with objects in the scene. |
SystemSpawnedOnDying |
Gets or sets a particle system to add when a particle dies. |
SystemSpawnedOnLiving |
Gets or sets a particle system to add to each particle for each frame of the animation. |
WarmupDuration |
Gets or sets the time, in seconds, for which the system simulates particle emission before the system is first rendered. |
WeakPropertyControllers |
Gets or sets a weak reference to a dictionary of property controllers. |
Zone | (Inherited from NSObject) |
Methods
AddAnimation(CAAnimation, NSString) |
Adds the specified animation, indexed by the specified key. |
AddAnimation(SCNAnimationPlayer, NSString) | |
AddModifier(NSString[], SCNParticleModifierStage, SCNParticleModifierHandler) |
Adds |
AddObserver(NSObject, NSString, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using NSString keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSObject, String, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using string keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSString, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AddObserver(String, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AwakeFromNib() |
Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib(). (Inherited from NSObject) |
BeginInvokeOnMainThread(Action) | (Inherited from NSObject) |
BeginInvokeOnMainThread(Selector, NSObject) |
Invokes asynchrously the specified code on the main UI thread. (Inherited from NSObject) |
Bind(NSString, NSObject, String, NSDictionary) | (Inherited from NSObject) |
Bind(String, NSObject, String, NSDictionary) |
Obsolete.
(Inherited from NSObject)
|
BindingInfo(String) |
Obsolete.
(Inherited from NSObject)
|
BindingOptionDescriptions(String) |
Obsolete.
(Inherited from NSObject)
|
BindingValueClass(String) |
Obsolete.
(Inherited from NSObject)
|
CommitEditing() | (Inherited from NSObject) |
CommitEditing(NSObject, Selector, IntPtr) | (Inherited from NSObject) |
ConformsToProtocol(IntPtr) |
Invoked to determine if this object implements the specified protocol. (Inherited from NSObject) |
Copy() |
Performs a copy of the underlying Objective-C object. (Inherited from NSObject) |
Copy(NSZone) |
Performs a copy of the underlying Objective-C object. |
Create() |
Creates a new particle system. |
Create(String, String) |
Creates a new particle system from a named particle system file in the specified directory. |
DangerousAutorelease() | (Inherited from NSObject) |
DangerousRelease() | (Inherited from NSObject) |
DangerousRetain() | (Inherited from NSObject) |
DidChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates a change occurred to the indexes for a to-many relationship. (Inherited from NSObject) |
DidChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
DidChangeValue(String) |
Indicates that a change occurred on the specified key. (Inherited from NSObject) |
Dispose() |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
Dispose(Boolean) |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
DoesNotRecognizeSelector(Selector) |
Indicates that this object does not recognize the specified selector. (Inherited from NSObject) |
EncodeTo(NSCoder) |
Encodes the state of the object on the provided encoder |
Equals(NSObject) | (Inherited from NSObject) |
Equals(Object) | (Inherited from NSObject) |
ExposedBindings() | (Inherited from NSObject) |
GetAnimation(NSString) |
Developers should not use this deprecated method. Developers should use 'GetAnimationPlayer' instead. |
GetAnimationKeys() |
Gets a list of animation for the specified keys. |
GetAnimationPlayer(NSString) | |
GetBindingInfo(NSString) | (Inherited from NSObject) |
GetBindingOptionDescriptions(NSString) | (Inherited from NSObject) |
GetBindingValueClass(NSString) | (Inherited from NSObject) |
GetDictionaryOfValuesFromKeys(NSString[]) |
Retrieves the values of the specified keys. (Inherited from NSObject) |
GetHashCode() |
Generates a hash code for the current instance. (Inherited from NSObject) |
GetMethodForSelector(Selector) | (Inherited from NSObject) |
GetNativeField(String) |
Obsolete.
(Inherited from NSObject)
|
GetNativeHash() | (Inherited from NSObject) |
HandleEvent(SCNParticleEvent, NSString[], SCNParticleEventHandler) |
Method to modify particle data in response to an event. |
Init() | (Inherited from NSObject) |
InitializeHandle(IntPtr) | (Inherited from NSObject) |
InitializeHandle(IntPtr, String) | (Inherited from NSObject) |
Invoke(Action, Double) | (Inherited from NSObject) |
Invoke(Action, TimeSpan) | (Inherited from NSObject) |
InvokeOnMainThread(Action) | (Inherited from NSObject) |
InvokeOnMainThread(Selector, NSObject) |
Invokes synchrously the specified code on the main UI thread. (Inherited from NSObject) |
IsAnimationPaused(NSString) |
Returns |
IsEqual(NSObject) | (Inherited from NSObject) |
IsKindOfClass(Class) | (Inherited from NSObject) |
IsMemberOfClass(Class) | (Inherited from NSObject) |
MarkDirty() |
Promotes a regular peer object (IsDirectBinding is true) into a toggleref object. (Inherited from NSObject) |
MutableCopy() |
Creates a mutable copy of the specified NSObject. (Inherited from NSObject) |
ObjectDidEndEditing(NSObject) | (Inherited from NSObject) |
ObserveValue(NSString, NSObject, NSDictionary, IntPtr) |
Indicates that the value at the specified keyPath relative to this object has changed. (Inherited from NSObject) |
PauseAnimation(NSString) |
Pauses the animation for |
PerformSelector(Selector) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double) |
Invokes the selector on the current instance and if the |
PerformSelector(Selector, NSObject, Double, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[]) | (Inherited from NSObject) |
PrepareForInterfaceBuilder() | (Inherited from NSObject) |
RemoveAllAnimations() |
Removes all animations from the particle system. |
RemoveAllModifiers() |
Removes all modifiers from the particle system. |
RemoveAnimation(NSString) |
Removes the animation for |
RemoveAnimation(NSString, nfloat) |
Removes the animation for |
RemoveAnimationUsingBlendOutDuration(NSString, nfloat) | |
RemoveModifiers(SCNParticleModifierStage) |
Removes the modifiers for the specified stage. |
RemoveObserver(NSObject, NSString) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RemoveObserver(NSObject, NSString, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, String) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RemoveObserver(NSObject, String, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
Reset() |
Resets the particle system. |
RespondsToSelector(Selector) |
Whether this object recognizes the specified selector. (Inherited from NSObject) |
ResumeAnimation(NSString) |
Resumes the particle system animation. |
SetNativeField(String, NSObject) |
Obsolete.
(Inherited from NSObject)
|
SetNilValueForKey(NSString) |
Sets the value of the specified key to null. (Inherited from NSObject) |
SetSpeed(nfloat, NSString) | |
SetValueForKey(NSObject, NSString) |
Sets the value of the property specified by the key to the specified value. (Inherited from NSObject) |
SetValueForKeyPath(IntPtr, NSString) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. (Inherited from NSObject) |
SetValueForKeyPath(NSObject, NSString) |
Sets the value of a property that can be reached using a keypath. (Inherited from NSObject) |
SetValueForUndefinedKey(NSObject, NSString) |
Indicates an attempt to write a value to an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
SetValuesForKeysWithDictionary(NSDictionary) |
Sets the values of this NSObject to those in the specified dictionary. (Inherited from NSObject) |
ToString() |
Returns a string representation of the value of the current instance. (Inherited from NSObject) |
Unbind(NSString) | (Inherited from NSObject) |
Unbind(String) |
Obsolete.
(Inherited from NSObject)
|
ValueForKey(NSString) |
Returns the value of the property associated with the specified key. (Inherited from NSObject) |
ValueForKeyPath(NSString) |
Returns the value of a property that can be reached using a keypath. (Inherited from NSObject) |
ValueForUndefinedKey(NSString) |
Indicates an attempt to read a value of an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
WillChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates that the values of the specified indices in the specified key are about to change. (Inherited from NSObject) |
WillChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
WillChangeValue(String) |
Indicates that the value of the specified key is about to change. (Inherited from NSObject) |