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Avx512BW.VL.BlendVariable Method

Definition

Overloads

Name Description
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)

__m128i _mm_mask_blendv_epu8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)

__m128i _mm_mask_blendv_epi16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)

__m128i _mm_mask_blendv_epi8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)

__m128i _mm_mask_blendv_epu16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)

__m256i _mm256_mask_blendv_epu8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)

__m256i _mm256_mask_blendv_epi16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)

__m256i _mm256_mask_blendv_epi8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)

__m256i _mm256_mask_blendv_epu16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m128i _mm_mask_blendv_epu8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable(System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)

Parameters

left
Vector128<Byte>
right
Vector128<Byte>
mask
Vector128<Byte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m128i _mm_mask_blendv_epi16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable(System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)

Parameters

right
Vector128<Int16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m128i _mm_mask_blendv_epi8 (__m128i a, __m128i b, __mmask16 mask)

VPBLENDMB xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)

Parameters

right
Vector128<SByte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m128i _mm_mask_blendv_epu16 (__m128i a, __m128i b, __mmask8 mask)

VPBLENDMW xmm1 {k1}, xmm2, xmm3/m128

public:
 static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable(System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)

Parameters

right
Vector128<UInt16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m256i _mm256_mask_blendv_epu8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable(System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function BlendVariable (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)

Parameters

left
Vector256<Byte>
right
Vector256<Byte>
mask
Vector256<Byte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m256i _mm256_mask_blendv_epi16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<short> BlendVariable(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Runtime::Intrinsics::Vector256<short> mask);
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable(System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function BlendVariable (left As Vector256(Of Short), right As Vector256(Of Short), mask As Vector256(Of Short)) As Vector256(Of Short)

Parameters

right
Vector256<Int16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m256i _mm256_mask_blendv_epi8 (__m256i a, __m256i b, __mmask32 mask)

VPBLENDMB ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable(System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function BlendVariable (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)

Parameters

right
Vector256<SByte>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to

BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)

Source:
Avx512BW.cs
Source:
Avx512BW.cs

__m256i _mm256_mask_blendv_epu16 (__m256i a, __m256i b, __mmask16 mask)

VPBLENDMW ymm1 {k1}, ymm2, ymm3/m256

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Runtime::Intrinsics::Vector256<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable(System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function BlendVariable (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Vector256(Of UShort)) As Vector256(Of UShort)

Parameters

right
Vector256<UInt16>

Returns

Remarks

The native and managed intrinsics have different order of parameters.

Applies to