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Sprite.SetWorldViewLH Method

Sets the left-handed world-view transform for a sprite.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Sub SetWorldViewLH ( _
    world As Matrix, _
    view As Matrix _
)
'Usage
Dim instance As Sprite
Dim world As Matrix
Dim view As Matrix

instance.SetWorldViewLH(world, view)
public void SetWorldViewLH (
    Matrix world,
    Matrix view
)
public:
void SetWorldViewLH (
    Matrix world, 
    Matrix view
)
public void SetWorldViewLH (
    Matrix world, 
    Matrix view
)
public function SetWorldViewLH (
    world : Matrix, 
    view : Matrix
)

Parameters

  • world
    A Matrix object that contains a world transform.
  • view
    A Matrix object that contains a view transform.

Exceptions

Exception type Condition

InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

Remarks

You must call this method, or SetWorldViewRH, before billboarding or sorting sprites.

You must also call this method, or SetWorldViewRH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace