Sprite.SetWorldViewRH Method
Sets the right-handed world-view transform for a sprite.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub SetWorldViewRH ( _
world As Matrix, _
view As Matrix _
)
'Usage
Dim instance As Sprite
Dim world As Matrix
Dim view As Matrix
instance.SetWorldViewRH(world, view)
public void SetWorldViewRH (
Matrix world,
Matrix view
)
public:
void SetWorldViewRH (
Matrix world,
Matrix view
)
public void SetWorldViewRH (
Matrix world,
Matrix view
)
public function SetWorldViewRH (
world : Matrix,
view : Matrix
)
Parameters
- world
A Matrix object that contains a world transform.
- view
A Matrix object that contains a view transform.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter may contain an invalid value. |
Remarks
You must call this method, or SetWorldViewLH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:
Billboard field
SortDepthFrontToBack field
SortDepthBackToFront field
You must also call this method, or SetWorldViewLH, before billboarding or sorting sprites.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace