MeshOptions Members
Include Protected Members
Include Inherited Members
Include .NET Framework Members
Include .NET Compact Framework Members
Include XNA Framework Members
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Specifies the type of mesh optimization to perform.
The MeshOptions type exposes the following members.
Constructors
Name | Description | |
---|---|---|
MeshOptions | Initializes a new instance of the MeshOptions class. |
Top
Methods
Name | Description | |
---|---|---|
Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a String that represents the current Object. (Inherited from Object.) |
Top
Properties
Name | Description | |
---|---|---|
DoNotClip | Specifies whether DoNotClip of the Usage enumeration should be used for vertex and index buffers. | |
Dynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex and index buffers. | |
IndexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for index buffers. | |
IndexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for index buffers. | |
IndexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for index buffers. | |
IndexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for index buffers. | |
Managed | Specifies whether Managed of the Pool enumeration should be used for vertex and index buffers. | |
SystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex and index buffers. | |
Use32Bit | Specifies whether the mesh uses 32-bit indices instead of 16-bit indices. | |
Value | Specifies creation options for a mesh. | |
VertexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex buffers. | |
VertexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for vertex buffers. | |
VertexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex buffers. | |
VertexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex buffers. | |
WriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex and index buffers. |
Top