MeshOptions.VertexBufferDynamic Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Specifies whether Dynamic of the Usage enumeration should be used for vertex buffers.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
'Declaration
Public ReadOnly Property VertexBufferDynamic As Boolean
Get
'Usage
Dim instance As MeshOptions
Dim value As Boolean
value = instance.VertexBufferDynamic
public bool VertexBufferDynamic { get; }
public:
property bool VertexBufferDynamic {
bool get ();
}
member VertexBufferDynamic : bool
Type: System.Boolean
true if Dynamic should be used, or false if it should not be used.
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Supported in: 3.5, 2.0