IWMSPublishingPointLimits.ConnectedPlayers (C#)
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IWMSPublishingPointLimits.ConnectedPlayers (C#)
The ConnectedPlayers property specifies and retrieves the largest number of players that can be simultaneously connected to the publishing point.
Syntax
IWMSPublishingPointLimits .ConnectedPlayers = int; int = IWMSPublishingPointLimits.ConnectedPlayers;
Property Value
int containing the maximum number of connected players.
If this property fails, it throws an exception.
Number | Description |
0x80070057 | int is an invalid argument. |
Remarks
By default, the parameter is –1, indicating that there is no limit on the number of connected players.
Example Code
using Microsoft.WindowsMediaServices.Interop; using System.Runtime.InteropServices; // Declare variables. WMSServer Server; IWMSPublishingPoints PubPoints; IWMSPublishingPoint PubPoint; IWMSPublishingPointLimits Limits; int iValue; try { // Create a new WMSServer object. Server = new WMSServerClass(); // Retrieve the IWMSPublishingPoints object. PubPoints = Server.PublishingPoints; // Retrieve information about each publishing point. for (int i = 0; i < PubPoints.Count; i++) { PubPoint = PubPoints[i]; // Retrieve the IWMSPublishingPointLimits // object for the publishing point. Limits = PubPoint.Limits; // Retrieve the limit for concurrently connected clients. iValue = Limits.ConnectedPlayers; // Set the limit for concurrently connected clients. Limits.ConnectedPlayers = 20; } } catch (COMException comExc) { // TODO: Handle COM exceptions. } catch (Exception e) { // TODO: Handle exceptions. }
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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