IWMSPublishingPointLimits.ConnectedPlayers (C#)

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IWMSPublishingPointLimits.ConnectedPlayers (C#)

The ConnectedPlayers property specifies and retrieves the largest number of players that can be simultaneously connected to the publishing point.

Syntax

  IWMSPublishingPointLimits
  .ConnectedPlayers = int;
int = IWMSPublishingPointLimits.ConnectedPlayers;

Property Value

int containing the maximum number of connected players.

If this property fails, it throws an exception.

Number Description
0x80070057 int is an invalid argument.

Remarks

By default, the parameter is –1, indicating that there is no limit on the number of connected players.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;

// Declare variables.
WMSServer                   Server;
IWMSPublishingPoints        PubPoints;
IWMSPublishingPoint         PubPoint;
IWMSPublishingPointLimits   Limits;

int                        iValue;

try {
    // Create a new WMSServer object.
    Server = new WMSServerClass();

    // Retrieve the IWMSPublishingPoints object.
    PubPoints = Server.PublishingPoints;

    // Retrieve information about each publishing point.
    for (int i = 0; i < PubPoints.Count; i++)
    {
        PubPoint = PubPoints[i];

        // Retrieve the IWMSPublishingPointLimits
        // object for the publishing point.
        Limits = PubPoint.Limits;

        // Retrieve the limit for concurrently connected clients.
        iValue = Limits.ConnectedPlayers;

        // Set the limit for concurrently connected clients.
        Limits.ConnectedPlayers = 20;
    }
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows Server 2003 family, Windows Server 2008 family.

See Also

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