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IWMSPublishingPointLimits Object (C#)

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IWMSPublishingPointLimits Object (C#)

You can use the IWMSPublishingPointLimits object to specify and retrieve the maximum bandwidth and number of connections supported by the server. The IWMSPublishingPointLimits object exposes the following properties.

Property Description
ConnectedPlayers Specifies and retrieves the largest number of players that can be simultaneously connected to the publishing point.
FECPacketSpan Specifies and retrieves the maximum number of data packets that can be buffered before error correction is applied.
OutgoingDistributionBandwidth Specifies and retrieves the maximum total distribution bandwidth permitted for the publishing point.
OutgoingDistributionConnections Specifies and retrieves the maximum number of permitted distribution connections for the publishing point.
PerOutgoingDistributionConnectionBandwidth Specifies and retrieves the maximum bandwidth permitted for a distribution connection on the publishing point.
PerPlayerConnectionBandwidth Specifies and retrieves the maximum bandwidth permitted for a player connection on the publishing point.
PerPlayerRapidStartBandwidth Specifies and retrieves the rapid starting bandwidth permitted for a player connection on the publishing point.
PlayerBandwidth Specifies and retrieves the maximum total player bandwidth permitted for the publishing point.
PlayerCacheDeliveryRate Specifies and retrieves the maximum content-delivery rate that a player can request.

Example Code

The following example illustrates how to retrieve an IWMSPublishingPointLimits object.

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;

// Declare variables.
WMSServer                   Server;
IWMSPublishingPoints        PubPoints;
IWMSPublishingPoint         PubPoint;
IWMSPublishingPointLimits   Limits;

try {
    // Create a new WMSServer object.
    Server = new WMSServerClass();

    // Retrieve the IWMSPublishingPoints object.
    PubPoints = Server.PublishingPoints;

    // Retrieve information about each publishing point.
    for (int i = 0; i < PubPoints.Count; i++)
    {
        PubPoint = PubPoints[i];

        // Retrieve the IWMSPublishingPointLimits
        // object for the publishing point.
        Limits = PubPoint.Limits;
    }
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

See Also

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