DisplayDevice Class
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Represents a context for creating and presenting content directly to the display driver. A DisplayDevice is analogous to a Direct3D device in the Direct3D API.
DisplayDevice objects also implement the COM interface IDisplayDeviceInterop.
public ref class DisplayDevice sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 458752)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class DisplayDevice final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 458752)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class DisplayDevice
Public NotInheritable Class DisplayDevice
- Inheritance
- Attributes
Device family |
Windows 10, version 1809 (introduced in 10.0.17763.0)
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API contract |
Windows.Foundation.UniversalApiContract (introduced in v7.0)
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Create |
Creates a DisplayFence object that is automatically signaled by the system with an incrementing value at a certain time every vertical refresh cycle. |
Create |
Creates a primary surface (or just "primary") for use with the display controller. The resulting primary surface is compatible with a DisplayScanout, which is used for presenting content directly to the screen. |
Create |
Creates a DisplaySource object, which provides the ability to directly scan out/present to the DisplayTarget object or objects currently connected to this source. |
Create |
Creates a DisplayScanout object that can be used to present a full-screen surface directly to the screen. |
Create |
Creates a DisplayScanout object that provides an immutable encapsulation of parameters required for presenting a frame to a DisplaySource. |
Create |
Creates a DisplayTaskPool, which can create and execute DisplayTask objects on this DisplayDevice. |
Is |
Retrieves a Boolean value indicating whether or not a given capability is supported by this DisplayDevice. |
Wait |
Synchronously waits for the next V-blank interrupt to be fired by the primary DisplayTarget for a given DisplaySource. |